Being taken to Madame Knyveton, Lucy leads them down the
wide, elaborate marble halls to a beautifully appointed room where they meet
Lucy’s governess, a cherub cheeked, grey haired, elderly lady with beady-black
eyes, with a weak smile. Her manner is mincing, severe; wide at the hip and
bosom. Dressed in a drab grey shapeless gown, with a red scarf, and plain satin
slippers. She wears a large cameo at her throat. Her hands are smooth.
As they follow, Wik and Martonis overhear some comments that
don’t make them feel comfortable with the security in the palace, and Lucy’s
security in particular. They whisper to the party to be on their guard.
Martonis wonders aloud who Edith is and is brought up to date.
They speak to the governess enjoying her hospitality. The
governess is polite but very cold. She disapproves of Morgan particularly as he
mentions the daggers he gave her.
Ooma and Morgan disapprove of the nanny’s reaction and
Morgan gives her another knife, which the guard steps forward to take and Lucy
refuses to give it up. Taking Morgan’s hand she pulls him to her room to show
her the other knife, the one he gave her in the Knoll.
Morgan has a tough time as his eyes bug out when she opens her
jewel chest. Morgan tries to comfort the nanny, “We are friends and we want
Lucy safe as well. We won’t do anything to hurt her.”
His words calm the nanny although she watches curiously.
Wik and Ooma follow a shadow that moves into Lucy’s room as
they enter.
Being curious Wik and Ooma head around, following the shadow
and promptly find themselves going through a secret panel leading to the
outdoor rear patio. The panel of course, slides closed and clicks behind them.
And the shadow has disappeared.
After a series of attempts they both finally notice the
large open doors leading to the reception hall and return inside, recognising
the room, and the direction of Lucy’s room. As they make their way through the
enormous hall, a sudden rumble and a sound of rushing wind or water floods the
air. It shakes the foundations of the building.
Turning sharply a wavery vision appears, leaping through the
thick fog the resonance of a wicked, ghostly blue-black Hell-Horse breathing
flames and snorting pitch, trailing wisps of embers and carrying a giant erect
figure upon its back gallops in the hall, a fiery-furnace burning inside the
black iron armoured figure, flames shooting from eye-sockets and a fiery lance
held aloft, the tip an inferno, bursting down the wide hall of pure white
marble. The echo of a thousand hooves clattering striking fear in mere
mortals... Ooma and Wik, their hearts racing, prepare for battle.
Ooma grapples with the huge axe crossed above the huge
fireplace, but it proves too firmly attached to make use of for this encounter.
A fierce battle erupts between the three, and the horse. Our
heroes receive deep wounds and even deeper bruises as they lash out at these demons
from hell. Thunderous clashes eventually bring Martonis into the fray. Morgan
stays behind with Lucy, concerned with her safety.
The addition of the cleric to the fray helps turn the tide
of evil, casting his spells and calling upon Pelor for his assistance. Morgan
joins in as well when he hears the loud clashes and sees the windows rattling
in their frames.
Shaking his forefinger at the nanny. “Keep her safe!” he
growls at her. Joining the attack his help proves instrumental in turning the
tide and bringing down these huge appalling characters.
As the knight collapses Morgan, lifting his helm off, is hit
with a fiery blast that singes the others as well.
“What the EFF?” Morgan shouts, spinning around just as Lucy’s
voice penetrates the dying commotion.
“Wha hap’ened?” she gasps, her nanny close behind her.
“Where are the guards?” Martonis and Morgan wonder. Ooma and
Wik also curious as to why no one came to their aid.
“I’m not cleaning that up,” Ooma mutters under her breath.
o0o
XP: For the destruction of TWO, NINTH level creatures you
receive 3,000 XP, each; EXTRA-XP for those who write a story (with the Tavern
at its centre...); journal entry (of usefulness); or an insight into their
character’s back story... 50xp x character level, for one entry per week…
o0o
o0o
Zis countree, zee France? It iz dangerous!
fledgling Dungeon Mistress,
khrys...
~*~*~*~