Wednesday, December 30, 2015

Nightmares belong in bed, not in the receiving hall...

Being taken to Madame Knyveton, Lucy leads them down the wide, elaborate marble halls to a beautifully appointed room where they meet Lucy’s governess, a cherub cheeked, grey haired, elderly lady with beady-black eyes, with a weak smile. Her manner is mincing, severe; wide at the hip and bosom. Dressed in a drab grey shapeless gown, with a red scarf, and plain satin slippers. She wears a large cameo at her throat. Her hands are smooth.

As they follow, Wik and Martonis overhear some comments that don’t make them feel comfortable with the security in the palace, and Lucy’s security in particular. They whisper to the party to be on their guard. Martonis wonders aloud who Edith is and is brought up to date.

They speak to the governess enjoying her hospitality. The governess is polite but very cold. She disapproves of Morgan particularly as he mentions the daggers he gave her.

Ooma and Morgan disapprove of the nanny’s reaction and Morgan gives her another knife, which the guard steps forward to take and Lucy refuses to give it up. Taking Morgan’s hand she pulls him to her room to show her the other knife, the one he gave her in the Knoll.

Morgan has a tough time as his eyes bug out when she opens her jewel chest. Morgan tries to comfort the nanny, “We are friends and we want Lucy safe as well. We won’t do anything to hurt her.”

His words calm the nanny although she watches curiously.

Wik and Ooma follow a shadow that moves into Lucy’s room as they enter.

Being curious Wik and Ooma head around, following the shadow and promptly find themselves going through a secret panel leading to the outdoor rear patio. The panel of course, slides closed and clicks behind them. And the shadow has disappeared.

After a series of attempts they both finally notice the large open doors leading to the reception hall and return inside, recognising the room, and the direction of Lucy’s room. As they make their way through the enormous hall, a sudden rumble and a sound of rushing wind or water floods the air. It shakes the foundations of the building.

Turning sharply a wavery vision appears, leaping through the thick fog the resonance of a wicked, ghostly blue-black Hell-Horse breathing flames and snorting pitch, trailing wisps of embers and carrying a giant erect figure upon its back gallops in the hall, a fiery-furnace burning inside the black iron armoured figure, flames shooting from eye-sockets and a fiery lance held aloft, the tip an inferno, bursting down the wide hall of pure white marble. The echo of a thousand hooves clattering striking fear in mere mortals... Ooma and Wik, their hearts racing, prepare for battle.

Ooma grapples with the huge axe crossed above the huge fireplace, but it proves too firmly attached to make use of for this encounter.

A fierce battle erupts between the three, and the horse. Our heroes receive deep wounds and even deeper bruises as they lash out at these demons from hell. Thunderous clashes eventually bring Martonis into the fray. Morgan stays behind with Lucy, concerned with her safety.

The addition of the cleric to the fray helps turn the tide of evil, casting his spells and calling upon Pelor for his assistance. Morgan joins in as well when he hears the loud clashes and sees the windows rattling in their frames.

Shaking his forefinger at the nanny. “Keep her safe!” he growls at her. Joining the attack his help proves instrumental in turning the tide and bringing down these huge appalling characters.

As the knight collapses Morgan, lifting his helm off, is hit with a fiery blast that singes the others as well.

“What the EFF?” Morgan shouts, spinning around just as Lucy’s voice penetrates the dying commotion.

“Wha hap’ened?” she gasps, her nanny close behind her.

“Where are the guards?” Martonis and Morgan wonder. Ooma and Wik also curious as to why no one came to their aid.

“I’m not cleaning that up,” Ooma mutters under her breath.

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XP: For the destruction of TWO, NINTH level creatures you receive 3,000 XP, each; EXTRA-XP for those who write a story (with the Tavern at its centre...); journal entry (of usefulness); or an insight into their character’s back story... 50xp x character level, for one entry per week…

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Zis countree, zee France? It iz dangerous!
fledgling Dungeon Mistress,
khrys...
~*~*~*~

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