Friday, February 26, 2016

Rest at last! Awww, Lucy...

The floor boards creaking and the heat rising as the sun’s rays slip ‘round to shine in the windows, our exhausted party battles the three blackguards fiercely, getting their second wind as the blackguards begin to wan.

A welcome sight is Wik, who finally returns to the melee at a very opportune moment, appearing in time to aid Martonis in his victory over Scowl; an interesting combination of meatloaf and sliced tenderloin would best describe the body parts.

Ooma (NPC’d by the DM, thank you Ooma for your patience...) chases one of the scoundrels as he scrambles to the hall and attempts to escape into another room. She slices him to ribbons, giving no quarter. She finds a wealth of objects dumped on the bed that she swiftly recognises as heath potions and other good items! She rushes them back to the group after, wisely or unwisely, she uncorks a clear tube with a red cross painted down the length, lifts it to her lips and swallows the contents. Immediately she senses a cool sensation rushing through her veins, curling her toes and bursting into a euphoric joy. Yep, she’s feeling better!

The final combatant hasn't a chance, although he does put up a decent struggle and is dispatched to whatever realm his soul claimed; or was claimed by.

Looting of the bodies is interrupted as Ooma calls Martonis into the hall.

“Does that look right?”

He sees an cerulean blue glow pushing against the crevices around the door at the end of the hall. “Okay, this is interesting.” He has Wik and Amaril, along with Ooma stand clear and prepare for what they may be releasing as he pulls the door open and peers into the dark room, only the auras to guide them.

The room glimmers with several objects pulsing with concentric deeper blue circles, some have one, some two, some three and still others, four, circles pulsing outward from them. A shadowy figure stands in the corner, the low light glistening off its mithral armour.

Martonis casts a light spell which glows almost like the sun itself, revealing the figure to be an empty mithral shirt set on a dress maker’s dummy. It also reveals a cache of mastercraft and magical items!

Carefully cataloguing the items; spending time to discover each objects qualities and how they are used to obtain the benefits suggested in the fanciful (and carefully planned) etching, pulsing, wood and enamel inlays, artistically imbued... 

Not our group. Instead, they gather the treasure trove and race outside of the Tavern with their hoard like starving rats with a hunk of bread...

They do take the time to carefully explore each item’s purpose and distribute them among those present, as they examine them while sitting on the grass, reserving a very awesome Adamandite Battleaxe for Ooma. (They did not trust the DM to hold it for her though...) They also discuss if she would make use of the Lion’s Shield, and decided to hold it for her as well, although they do not recall her carrying a shield in the past.

They then distribute the vials found and examine the scrolls, all while Lucy, Antoinette and Morgan listen to their story and grin as items are offered to them. Lucy proudly accepts the dagger and the scimitar from Morgan, who spends the rest of the afternoon sipping spirits and teaching Lucy how to become a Jedi Warrior – he isn’t sure where he coined that term from, but he likes it! Martonis erects his tent and gallantly offers it to Antoinette and Lucy. Antoinette smiles coyly and accepts graciously.

A fire is lit and, despite the gnawing and thrashing of the Veran in the thicket, a peaceful and idyllic afternoon is spent, each taking turns resting or watching Lucy. As evening approaches they find rabbits bounding in the grass and, while Lucy is kept occupied, rabbit dinner is prepared. They discover tubers in the garden next to the kitchen and toss them on the fire, remembering how tasty they could be.

Full and droopy-eyed, Lucy finally begins to succumb to the exhaustion she has been fighting for hours. Morgan carries her inside the tent and no one is sure, but they THINK they hear him telling her a story... He returns with a faraway smile on his face.

The sun drops behind the obsidian and soon a black velvet sky sparkling with diamonds is revealed; a quiet hush pervades the grassy field... The munching of the thousands of Veran held at bay by such a fragile rock – Obsidian, a glass-like shaft of smoky purple – merely white noise now, snores and odious noises being far more disturbing as our group finds utter exhaustion a wonderful restorative...

Lucy rises early, as children are wont to do. And, as children are also wont to do, she tries to be quiet as she leaves the tent, her destination the potty that Morgan and Antoinette showed her the afternoon before. The finely crafted Ironwood staff that Morgan planted for her as they played the day before, seizes her attention and she detours over towards it.

She stares up at its top for a moment, a radiant beam touching her face, before she leans forward and traces one of the shapes with her finger in the dim morning light. She stands up and curls her arms upward; stretching, then spins a full circle, giggles bubbling forth from her smiling lips. She then quickly continues on her trek toward the toilet...

Children... so sweetly innocent...

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XP:  February 24, 2016 NOTE: Doing This Differently Again!
Those at:
Level 4 – 6000 XP
Level 5 – 5000 XP
Level 6 – 4000 XP
Level 7 – 3000 XP
EXTRA-XP for those who write a story (with the Tavern at its centre...); journal entry (of usefulness); or an insight into their character’s back story... 50xp x character level, for one entry per week… (Remember, I don’t know what you need or covet if you don’t tell me...)

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Ignore those creatures making fun of the Ooma-stand-in... :0)

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fledgling Dungeon Mistress,
khrys...

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