“May our rolls be high and the DM merciful,” Ooma’s voice rings out...
Our heroes, cranky
at their trek through the labyrinth of obsidian, granite, limestone, agate and
other stone lined walls and floors, rise once again, their rest, uninterrupted,
feeling stronger, full and healthy from their meal of tubers and ketchup.
Wik finally
remembers to use the ointment the Alchemist offered him to help turn his
colouring back to a more normal shade of skin-tone. It is difficult to say
whether it will work as it has not been used according to directions, but, we
shall see... Morgan’s memory has mostly returned and he vaguely remembers
everything that has happened up to this point.
They gather
themselves up and prepare to move onward, when a sudden violent shaking occurs,
tossing them to the ground, prone. The intersecting corridors rattle with a
small shower of dust and pebbles. It settles after a moment.
When no further
rumblings occur, Wik lights his lantern, and leads the way. They clamour to
their feet and begin again to seek the exit from this sarcophagus-feeling maze.
Winding along the
uneven stone floors, trying to avoid the spikes jutting from the wall, they
serpentine through the dark tunnel, never once questioning who, or what, has
made these fissures large enough for them to walk, upright, through...
Turning a corner,
Wik, in the lead, spies a dark circular shadow on the wall, about waist height.
Upon closer inspection he sees it is a hole. He warns everyone, “I have an
uneasy feeling about this.” He directs the team to file past while he elects to
stay at the rear, watching the hole intently.
All pass without
incident and he warily lifts his lantern and slides past, glancing ahead for a moment
to steer himself safely. In that pause of inattention a creature lunges from
the hole and grabs hold of Wik!
The tentacles of
this six-foot long worm-like monster are a little longer than an average
human's forearms, and are located on its head, two to either side of its
beaklike jaw. With its dark colouration and pale underbelly it is camouflaged
in the darkness. Un-camouflaged it is a weak-jawed hungry critter.
Wrestling with the
creature as it grapples him, Wik wriggles, and out manoeuvres the creature,
freeing himself from its clutches and smashes it with his short sword,
slicing off one of his tentacles, causing the creature to shriek in pain,
backing him up.
“Keep moving, I got
this!” he shouts to Amaril, who has turned, as well as the others, “Go!” Then it
lunges again, missing Wik and flopping to the ground, before sucking back into
the hole, moaning, a sickly wet blood oozing from his injuries.
Wik takes
advantage of this and hustles back to the front of the line, the party ducking
between the spikes to allow him to pass. Amaril takes a few lesions as Wik
brushes past him.
With Wik back in the
lead, the party continues along the corridor, carefully attempting to avoid
being scratched or poked, the floor disappearing behind them until they come to
a cross-roads with the corridor continuing in a twisting pattern forward,
another to the east and another to the west. After a quick debate, the corridor
behind them disintegrating leaving them with a few feet of stone before inky
depth, they choose to go east.
These corridors are
wider and the spikes protrude less and are smoother, not so much of a danger to
our heroes. They step cautiously along the rubble strewn floor.
As they pass the
first curve Wik spots a creature about fifteen feet in front of them, muttering
and jabbering away to himself. In the lantern’s glow, he appears to be a small,
stocky dwarf-like creature in studded leather armour. His skin is a pale blue
colour and his bulbous white eyes have no irises or pupils. His hair is coarse
and white and a long moustache droops past his chin. His laughter is eerie and
his voice scratchy and high-pitched. He carries in his hands, a wicked looking
short sword, the hilt of wrapped leather and the blade obsidian.
Wik asks Ooma if she
can, “Make him out?”
Ooma quizzically
shakes her head, “No man, he ain’t speaking no language I’ve ever heard!”
The creature looks
up, his eyes glitter and he moves his arms and, suddenly, coming from the
creature a darkness rises. It is like standing in a barrel of black ink. The
darkness wraps so completely, blocking all manner of vision, obscuring the
creature, Wik, Ooma and Ichabod.
Amaril and Morgan
are not included in the darkness as they stand a few feet back, their eyes wide.
As the others stand there in the blackness, the sound of galloping horses
assails their ears. The hooves clopping on the uneven cobblestone floor is loud
and reverberates in the stone area. Whinnies and snorts are heard as the horses
huff and puff, their shoes ringing loudly.
Wik shouts for them
all to flatten against the walls. “Get out of the way!”
Morgan shakes his
head in disbelief and then wisely flattens against the wall, ‘just in case’. He
reaches in to the darkness trying to pull his companions out. He fails three
attempts, his hands grasping the darkness.
This crazed dwarf
moves in the darkness, able to sense, he swings at Wik, the battered short-sword
clipping his leg, offering a nasty scratch. Ichabod leaps forward, forgetting
she doesn’t have her staff and steps back her mind slightly confused.
The creature spies
something else that excites him in the darkness and he swings toward Ooma, who
feels the swish of the blade as it whooshes past her nose.
Ichabod raises her
hands, her thinking cleared, and commands, “Light dispel.” Immediately the dark
gloom lifts and a brightness shines like the noonday sun, momentarily blinding
everyone, including the creature who shakes his head, his squawking growing in
volume.
Ooma, the creature
standing in front of her, her blade ready, swings, the light shifting her aim,
the creature jumps backward, Ooma’s weapon tearing at his tattered clothing.
Morgan tries to flank while Ooma is engaged, and the creature swings at him as
Morgan passes, winding between the spikes avoiding the creature’s short-sword.
Morgan turns,
swinging his scimitar, missing as he wobbles on his feet, engaging the
creature, who spins and slices upward, missing Morgan, his teeth gnashing.
Ichabod spins her arms, weaving an intricate
barrage of words, drawing mist from the dampness imbedded in the stone, and
heating the air creating a fog-like mist, the light reflecting against its whiteness
creating murky shadows, concealing forms and actions.
Ooma is not blinded
in this gloom, “Get against the wall!” and she swings her axe carving a deep
gash through his middle, right through his backbone slicing him in two. Wik
insists on leaning forward and slicing his throat, ear-to-ear, “Never turn your
back on a kill until you’re sure it’s dead,” as Ichabod dispels the mist.
Ooma, foot on its
chest, examining her fingernails, raises an eyebrow. “Dude? I sliced him in
two. I think he’s dead.”
Morgan looks to
Ichabod, “Hey? Do you know what that creature was?”
She looks, and
considers. “Looks like a Derro to me. A completely mad creature. Been driven
mad by a sorceress, lich, wizard or...?” Morgan stares at her, his eyes
blinking slowly in disdain. Ichabod stares back, a smile forming on her lips, “You
have yet a mighty role to play young Sir.”
Morgan stiffens,
petulantly muttering, “I’m older than you.”
Ichabod giggles
girlishly at that, “You keep right on believing that.” As the others attempt to
command the ‘eldest’ honour, Wik proudly intoning he is over one-hundred-thirty
winters on this planet. Ichabod smiles, “At a thousand your race withers, now
imagine thrice as long...”
Morgan insolently
asks Ichabod, “How many Derros have you made in your time?”
Ichabod smiles,
shakes her head, “I am not into the black magicks.” Following, under her breath
she mutters, “Unless it suits my purposes.” A wide grin lighting her face.
Morgan and Wik
insist on her proving she is not thwarting their attempts to find the Lady,
which Ichabod soundly verifies, (her Charm Person spell so subtle none feel its
presence envelop them.)
The group moves
forward, the winding corridor turning south. Suddenly Ooma stops, looking at
the solid wall of stone, exclaims, “There’s a secret door hidden here.”
Wik does a search,
looking for a handle or lock mechanism. He locates a slight indentation, and
the hinges opposite it pressing it, hearing a hissing sound, and a ‘POP!’
The thick stone door
opens inward revealing a dark, low-ceilinged, narrow passage with smooth walls
and a downward sloping floor. As soon as the last person passes through the opening,
the doorway swings shut reverberating loudly.
Following the tunnel
they come to a room of enormous proportions in which they can barely see the
north or south ends, and the east wall appears to be about a football pitch
away. Small patches of sunlight filter down into the area (sporting light brown
piles of dusty debris). The walls in here sparkle with iron deposits, as well
as copper, and other metals embedded in the stone. Our heroes enter, and it is
not long, maybe a minute before they hear a noisy clopping sound coming closer
and within a few seconds they spot two, charging, insectoid horses galloping at
them from the left and right.
As they prepare for
battle, they size up these creatures in horror. Appearing as a small pony with
insect-like legs, a squat, humped body protected by a sticky, lumpy hide. Its
tail is covered in armour plates and ending in a bony projection resembling a
double beaver-tail or paddle. Two large feathery antennae project, one beneath
each of its beady eyes, and these antennae are cautiously flitting closer to
the heroes.
The creatures are
slowly pushing forward, caution and intense curiosity propelling them. Wik swings
his short sword at the left creature, the blade bouncing off, barely cutting
into his hide. Wik watches in horror as his blade suddenly disintegrates into
rust, the monster licking at the rusty powder.
Morgan stares, “What
the hell?” He moves forward, swinging his scimitar, toward the left, creature,
his blade hitting hard, a tingle running up his arm dissipating as he steps
back, his blade still intact.
Ooma, wearing plate
mail and carrying a wooden shield, steps forward and swings her weapon, hitting
and carving a neat gouge from the creature, her axe blade turning to instant
dust.
The creature’s eye
Ooma and Morgan, their metal armour calling to the creatures like a
dinner-gong. One drops to enjoy the axe dust while Morgan watches in amused disgust
as his mithril chain shirt falls from his body, the creature enjoying the rust
it has become.
Amaril nocks and
shoots a flaming, poisoned arrow over the backs of the creatures, landing it
just beyond where they stand. Ichabod mutters, “I do not like these creatures.”
Choosing to slam them with fire, she aims her blast, singeing their hides.
Wik moves back into
the hall entrance, nocking an arrow, pinning the left, the arrow jutting from
its shoulder.
Morgan, suddenly
realising he has a bare chest, jumps to the left critter, his now immune weapon
crashing down and the scabbard following behind, annoying the heck out of the
hungry monster.
Ooma pulls one of
her Molotov cocktails from her pack, lighting the wick and throws it, landing the
flask on the ground behind the creatures the oil erupting into a puddle of
flame, illuminating the darkened room.
The creatures, ravenous,
move forward, the metal in Ooma’s armour calling to them like the baron of beef
at a buffet, missing it as she deftly slides to the side. The other, wanting
more from Morgan, shies when confronted by a naked chest.
Amaril nocks another
arrow, firing it well over their heads. Ichabod raises her hands, muttering,
her lips moving silently, fire crisping the one, the creature’s death screams
echoing in the chamber. Morgan roars and charges, raising his scimitar,
crushing the remaining creature, staggering it.
Ooma pulls another
cocktail out, lighting the twig, hitting the side of the creature, and searing
a blackened strip, the oil holding the heat and flame as it drips down, the
beast charging Ooma, missing her, then turning and fleeing, his injuries too
intense.
Morgan, quick to
move, jumps, swinging his scimitar down on the creature, slicing his leg nearly
through the bone. Amaril nocks an arrow, and snaps it off speedily, the arrow
bouncing past again. Ichabod sends flames along the trail of oil, crisping his
hide further.
Wik’s arrow flies
into his jaw. Morgan charges, tripping over the rubble, skinning his knees.
Amaril has another
arrow soar into the inky blackness beyond the creature. Ichabo chants, her
incantation landing missiles in its flesh, the creature drops, his squeal
echoing.
Ooma wipes a tear
for losing her axe. Morgan opens his rucksack, carefully considering, holding
up one, then another bottle. “Rum. This is definitely a rum occasion.” He
passes the near empty bottle to Ooma. “Here, this might take the sting out of
your loss.”
Ooma, swallowing a
large mouthful, wipes her mouth with the back of her hand, “Effin’ caves!” she
shouts. “Nuthin’ good ever happens in a cave!” She drinks another mouthful.
Sitting down on the
various available mounds, our group settles for a short rest, indulging in some
spirits, hardtack and other nibbles, searching the room as they finish and
decide to continue moving forward... if they can just figure out how to get out
of here...
o0o
XP: Awarded during
game time this week. EXTRA-XP for those who write a story (with the Tavern at its
centre...); journal entry (of usefulness); or an insight into their character’s
backstory... 50xp x character level, for one entry per week...
PLEASE REMEMBER TO
VOICE YOUR CHOICE WHETHER THE GAME CONTINUES (with a later start time); IS
SHELVED, OR IS CANCELLED. Thx...
o0o
treading close to
the edge...
fledgling Dungeon
Mistress,
khrys...
~*~*~*~
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