Round, and round and round…
Our escapade tonight starts with our adventurers stretching,
putting their belongings back into their rucksacks, before wandering the vast
cavern, no one daring to attempt the climb up the rough walls to see what lay
beyond the small gaps in the soaring ceiling above.
After spending considerable time trying to pry open the
entry door, which has sealed so completely even the outline has disappeared
into the rock - surely a master artisan hewed this access! Their search comes to
an end when Morgan, of all people (while kicking the monsters in anger), his
eyes bleary from the half-bottle of rum he assisted Ooma to consume over the
past couple of hours while they commiserated the loss of their very expensive
metal weapons and armour, discovers the exit door about thirty feet south of
the entrance hallway on the west wall.
Easily finding the latch, Wik asks Morgan to pull it open
after he, (Wik), pops the lock. “It is a exceedingly heavy stone contraption,”
he nods to Morgan.
Morgan gladly pulls it open, and wisely decides to listen
before pulling it too far. They hear nothing more than the wind and our party
exits the sun-dappled room down a serpentine corridor until they come to an
intersection of paths.
The paths right, left and straight ahead appear pretty much
the same: dark, twisting corridors. After considerable discussion the group
chooses to go straight, or, west. Morgan wisely chisels an arrow in the floor
pointing west at Wik's suggestion. Ooma sniffs in each of the corridors, smelling only damp
mustiness. Wik listens, and can only hear what sounds like water dripping, or
wind pulling down; nothing too unusual. They continue along.
After about thirty or forty minutes the ceiling height
begins to drop and by the time they reach a sharp right-hand turn ten-minutes
further along, it is only about a foot above their heads. (Farther from some,
closer to others.) They continue around the sharp bend and find themselves on a
sloping incline.
A further ten to fifteen minutes and they come to a ‘T’
intersection, with a path snaking into the darkness straight ahead, or off to
their left. They decide to go straight, or north. They are acutely listening
and moving at a reduced speed. Coming to a sharp sloping curve to the right,
they continue along without much excitement until they begin to hear loud
non-sensical mutterings. They listen and nod, it sounds very similar to the
mutterings they heard from the deranged creature earlier.
Wik hands Ichabod the lantern, and moving cautiously
forward, rounds a curve and, about twenty foot in front of him stands a small,
stocky dwarf-like creature in studded leather armour. His pale blue skin is
slightly visible as his arms rise and fall while he argues with the stalactite
in front of him. His hair is unkempt, coarse and white.
Wik immediately uses his sneaky knack and fires an arrow
from his longbow. Unfortunately, in his eagerness he fails to account for the
low ceiling and the shaft flies into the wall beside the creature, clattering
noisily to the floor, alerting the Derro, who spins quickly, steps toward the
party waving his sharp short sword, and lets out a thunderous howl!
Wik drops his bow and covers his ears; Ichabod drops the
lantern, (which manages not to break or tip over), as she clasps her ears;
Morgan, backs against the wall, his large hands covering his ears as this noise
shakes and rattles the cavern corridor. Ooma, on the other hand, steps forward,
a tear in her eye for her axe as she wields her mace pressing the heavy spikes
deep into the creature’s stomach, pushing him backward.
The creature screeches in pain, and, holding his bloodied
stomach, he staggers (NOT charging!) toward Ooma, his short sword hilt gripped
tightly in his twisted fingers, he lunges at her, missing when he stumbles on
some pebbles, his sharp blade swishing past Ooma’s chest.
Ooma notices the party is not moving; they appear stunned.
Not wasting time to think, she turns back to the creature swinging her mace with
the creature avoiding her blow as he lurches backward. Ichabod, lowering her
hands, shakes her head to clear the noise, quickly grabs for a dagger at her
waist and throws it, still off-kilter from the echoes, her blade clatters to
the floor at the Derro’s feet.
Wik shakes off the effects of the shout, too, and he picks
his bow up, nocks an arrow, pulls the string and lets it fly before steadying
himself and his arrow sails over his opponent, falling to the ground somewhere
behind him.
Morgan takes a moment to size-up the situation before he
charges the creature, (using his Discover card with a 50% discount...), his
scimitar slashing a wide gash intersecting the many holes perforated by Ooma’s
astounding swing into his stomach.
Ooma, standing close to the creature, next to Morgan,
delivers the killing blow as her mace soundly smashes into his face, his nose
crushing in, his teeth cracking and bloody, his eyes popping and hitting the
floor as he stands for a second, an animated cadaver before dropping to the
ground, an audible hiss escaping his carcass.
Cooly, Ooma says, “We search the body.”
After searching the body, they discover, and divide among
themselves, six-hundred coins in various pouches, three-hundred coppers and three-hundred
platinum coins. Wik also takes the Derro’s short sword, which to Wik, is merely
a dagger.
(At this point a laser sound is heard (but unseen) LOUDLY,
and the party ducks, turns and stares at Morgan...)
Ichabod retrieves the lantern and, stepping over the body,
they begin walking along the path for a few more minutes before they arrive at
a four-way intersection. They do notice, upon examination, the path to their
left, (north), the floor seems to be gone. Wik investigates further and notes
the floor is, “Not there for sure.”
Morgan puts a mark on the floor, and
they discuss their next direction, choosing to continue east, walking for about a
half hour, curving sharply to their right, continuing along for another twenty
minutes when Ooma stops and stares at the solid wall to her left, “There’s a doorway here!”
Wik examines the surface and locates a latch quite easily,
and the door pops inward, moving smoothly, as if recently oiled. Staring down
the new corridor, they see it curving and nothing but darkness, sharply hewn
walls, ceiling and floor.
They discuss entering and do so cautiously, their same
marching order. Morgan is about twenty-foot in when the door swings shut with a
loud bang! Morgan returns to examine the door, finding that it is so perfectly
flush to the wall and you have to ask yourself, “Why can’t I find the door I
know is here? I hate this place.” Morgan mutters under his breath.
Our group suddenly finds themselves in the cavern with the
metal-eaters, their carcasses beginning to stink. Frustrated, our assemblage
wanders around, re-searching for the exit and finding it, they once again exit
this area, going along the corridor and popping open the door, finding
themselves at a right angle, they can go to the north or to the west (right).
They find no marks on the wall.
They walk north, and about twenty minutes later, Ooma,
walking along, glances at the wall, “Hey! There’s another doorway here!”
Wik looks for the handle, finding a ring with a small chain,
which he pulls and the door pops open inward. The door moves very smoothly, and
ahead of him he can see a dark corridor, which he leads them into, and again,
when Morgan moves ten to twenty foot in, the door bangs shut.
They shrug and move down the passageway. Wik steps into the
room at the end of the hallway and those in the rear can hear his disgust as he
shouts, “Are you EFFNG sh*tting me?” The group hustles to stare at what he is.
They groan. To their right they see those metal-eating carcasses.
Ooma decisively announces, “Okay, we’re going to go down
that hallway and not open any more doors!”
They exit the room again, choosing to go right, (north).
They walk along a further twenty-minutes or so when Ooma exclaims, “There’s a
doorway here.” In the same breath she announces, “Keep walking!”
They bypass the door, continuing north, rounding the sharp
corner until they are walking west and they come to an four-way intersection. A
quick search reveals a ‘T’ mark on the floor and they recognise it as their
mark.
A lengthy discussion ensues as to which direction the party
needs to follow. (The DM enjoyed it immensely.)
The decision to go south, or to their left, is made, (and
Ooma insists a marker be placed, noting the party is going south), and they
start down the lengthy passage. After an hour or so they arrive at another
four-way intersection platform. A quick search reveals the arrow 'carving',
pointing west, Morgan placed to keep them from getting lost. A quick discussion
and they march southward still.
Wik, eager, and in the lead, does not notice the transparent
cube of living Jell-O… Ooma, following close on his heels trips when Wik
startles her by falling forward, his body suddenly encased in clear fluid, also falls into the mass.
Ichabod, thinking fast, sets the lantern down, shouts to
Morgan, “Staff, please. Now man!” she encourages urgently.
Morgan smiles as he breathes deeply in, sighs, then passes
the intricately carved shaft to Ichabod.
Instantly the staff flares, the neon-blue pulsing as the animal
eyes light. Raising the staff, her lips move as she quickly incants a spell.
The animals heads seem to push out from the staff in a 3-D type effect, before
bringing the carved stick down heavily on the massive wall-to-wall cube of
plasma, rending a large slice halfway through, clean to the floor, narrowly
missing Ooma and Wik. Morgan follows with a slashing smash of his own,
completely slicing the creature in half along the length of the corridor,
separating Ooma and Wik as the halves fall to either side. Muttering foul-words
against the plasmatic beast, he notes that there appears to be another, nearly
dissolved creature and a whole bunch of metallic bits.
Ichabod raises her staff again, chanting and the animals
poke their heads out, animated. Ichabod’s eyes close and, telepathically, the
animals speak to her. To Morgan she appears to have turned to stone, she is so
still. He raises his eyebrows and shake his head. He steps around her, raising
his scimitar, swashing a sideways slice the shape of an ‘M’, through the
creature, skimming both Ooma and Wik, releasing them, the plasma gushing out,
covering the floor in about a ton of goop that quickly spreads down the
corridors leaving a thin, slimy trail in its wave-like wake.
Ooma and Wik gasp; coughing, hacking out fluids while Morgan rounds up
the coins, estimating about five-hundred platinum bits and four, roughly the
same-sized red stones that he asks first Ooma, who is still spewing the
wretched gunk, then Wik, to appraise.
The stones are estimated to be uncut rubies, worth
approximately fifty gold pieces.
Morgan drops each hero’s loot next to them. “For you; for
you,” his sing-song voice chants, as they continue hacking their lungs and
nasal passages clear.
Wik gathers the short sword that has not dissolved from the
floor. Ooma is wringing out her hair.
Morgan suddenly spins – “Run people!” He nudges Ichabod, who
gives him a dirty stare before her eyes bulge as she shifts them to the
disappearing floor and nudges Ooma.
“Let’s go people, floor’s disappearing again.”
Ooma hollers, “Double-time folks!” As the group hustles
forward, down the hall, now hurrying to avoid falling into the deep-blackness.
They reach the end of the hall. Faced with an obvious door, Morgan entertains
visions of gathering everyone into a bundle and ramming the door battering-ram
style.
Instead Wik easily spies the non-hidden knob and turns it.
The door opens inward, and they rush in. The floor stops crumbling at the
threshold. They slam the door behind them, moving away from it.
Their lamp flickers out, its oil needing replacing, but not
before they stare around the vast cave in front of them. The light does not
penetrate to the walls or the ceiling. Spinning around they note that if the
last room was immense, this one is gigantic, with a high-domed ceiling sporting
long stalactites, and a floor sprouting stalagmites. A cold breeze floats and
carries both, a fine mist with a tang of sea water, and stench of rotting fish.
To the right about fifty-yards, a polished brass sconce, its wick burning low,
is set beside a thick and smooth, dark purple obsidian wall.
A small globe of glowing essence hangs over a podium in the
centre of the glass-room, and a golden object sits atop that, beckoning.
Morgan looks to Wik, “You’re the treasure guy.” The he stares
and snatches the staff from Ichabod, (who, surprising everyone, allows him to
take it). “I’m the staff man!” Shrugging to Wik he says, “Sorry, man, nothing I
can do about it.”
Wik rolls his eyes, “Yeh, yeh, what do you want.”
“You see that treasure on top of that podium that’s an
obvious trap?” He points to the glow.
“Yeh, yeh, I’m on it.” Wik sighs, like this is a big chore.
“Trap sensing. I’m on it.”
Ooma walks around in the room, keeping an eye on the centre
of the area she can see.
Ichabod hides her wide grin when she hears Morgan talking
under his breath at her staff as he shakes it slightly and chants some more.
Wik fails to notice a brass lever set into the stone on the
west wall at the north end of the Obsidian-glass wall. Ooma pulls a long drink
from her wine skin as Morgan scowls at Ichabod, his brows furrowed when she
waves off his attempt to return her staff to her, “Keep it, a time will come
you will need to use it.”
Morgan mutters, “Just being sure she’s not going to turn me
into a Derro.” He then searches the area near the wall, spotting the lever,
“Are you kidding me? You guys couldn’t see this? How could you not see this?”
and, before anyone can speak, he pulls the lever down, the obsidian wall
gliding south into a space in the rock, opening the room.
Wispy tendrils of smoke seep from the stone dais under the
podium and the group notes no ill effects from breathing in the sweet odour as
they approach the podium, although Morgan is sure Ichabod falls asleep and he
immediately rummages in her belongings, (with a confused and grinning Ichabod
allowing him this delusion.) The party can hear him muttering, “Empty? EMPTY?”
as he runs his hand along the inside of her rucksack. “No, wait! Potatoes?”
Abruptly, Morgan shivers and asks, “Does anyone else feel a
draft?” The glass wall slides shut and closes with a click.
“Of course,” Ooma sighs, bored.
Wisely they examine the stand and the golden object upon it
before touching anything, and Wik, cleverly versed in the Draconic language
reads the message posted:
I have fingers and thumbs and palms of my own...
Yet I have not flesh or feathers, nor scales, nor bone...
What am I?
A quick chat ensues as they toss out clock and Palm trees
before settling on, “Gloves!” Wik speaks aloud and instantly, from openings in
the ceiling, drop four, sturdy pairs of natural-leather gloves with long
shafts.
Each of our adventurers gathers a pair and slips their hands
inside, feeling the masterwork hide form to their hands as if, well, gloves!
Wik ponders before removing his own gloves and pulling on the new ones,
stuffing his old into his rucksack.
Ooma decides she wants to touch the glowing orb above the
podium, and Morgan deftly steps up and boosts her onto the podium, nearly
tumbling her off the other side! With the sharp jolts, Ooma manages to knock
the golden plaque off the podium. Wik dives to catch it, being dropped to the
ground by the sheer weight of the solid gold plaque.
A noise behind them captures their attention, and, turning
to look at the north wall, they spot a doorway in the stone opening, and,
before Ooma can jump down, six skeletons, little more than animated-bones of
Obsidian glass, march into the room.
A chill chases up our heroes spines as they realise these
aren’t the same type of skeleton they’ve already encountered several times in
this labyrinth. These bones are thicker, taller and their long fingers are
sharpened to needle like precision, the teeth in their sockets gnashing with
ferocity. Pinpoints of red glow in their eye sockets as they march forward,
arms raised...
o0o
XP: 1600XP (400 EACH) – EXTRA-XP for those who write a story (with the
Tavern at its centre...); journal entry (of usefulness); or an insight into
their character’s backstory... 50xp x character level, for one entry per
week...
IT WAS DECIDED WE WILL CONTINUE THE GAME (YEA!) ONE HOUR
LATER START TIME AND RUN FOR ONE-AND-A-HALF TO TWO HOURS ON THE SAME NIGHT.
(WEDNESDAY!) (With Martinous joining us next week...)
OH! One final request: Will whomever was playing Candy Crush
or one of the King games last week turn the volume down during our game
time...? Thank you...
o0o
enjoying the cartographer’s vision...
fledgling Dungeon Mistress,
khrys...
~*~*~*~
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