If we will remember, as we paused last week’s
game, Ooma was jumping down from the podium after knocking the golden tablet to
the floor, and they are faced with six creatures appearing to be nothing more
than animated bones of Obsidian glass emerging from a sliding door in the north
wall. Pinpoints of red glow in their eye sockets. The door behind the skeletons
slides silently closed as the final one exits. They advance toward the party,
their ‘bones’ jingling musically. Heard, echoing in the stone and glass cave, a
gleeful laugh and a familiar chant in a raspy voice intones:
Yo-ho-ho and a bottle of rum;
Slice these flesh-bags, make them run!
The coarse laughter grows and, of note, all of
the skeleton’s jaws have animated and are jiggling up and down, the slight
‘tinkling’ of their delicate structures continues.
The golden glow above the podium grows in both
size and wattage, burning very intensely – it almost seems to be sizzling...
The bright light reveals the entire sixty-to-seventy
foot squarish room to the heroes, however they cannot take advantage of the
view right now; right now they need to roll initiative... errr, deal with the glass
skeletons.
Our group is staggered.
As they break their statue-like stances, before a
skirmish begins, a blast of cool, fresh air whooshes in. A door in the west wall
slides open and a large, armoured figure walks through.
At this same moment, the flapping of a long
black-cloak hanging on the wall next to the door draws our group’s eyes when it
catches the breeze, unfolding, its ray-like form evolving to dark wings and a
bony, whip-like tail. As it animates, its glowing red-eyes demoralize those
caught in its stare, a toothy mouth opens, a loud wail assails our team, weakening
them, forcing them to clasp their ears.
An alert Ichabod leaps, placing herself between
the strange newcomer and the gargantuan bat-like creature, becoming the prey as
its wings envelop her. At the same time, the first skeleton, nearest a Ooma
lunges their body forward, spikes of Obsidian teeth clashing...
Unable to follow Ichabod, our heroes turn their attention to
the immediate danger to their health...
Tumbling, swinging, launching arrows and battling
leaves our party tired and frustrated. They are relatively unimpressed with
this shiny-plated soldier as repeatedly, his attempts to turn the creatures,
fail. Their own attempts barely scratching the brittle bones.
The tide finally begins to turn when the newcomer,
at long last, pulls forth a spell, “By the power of Pelor!” and our party
watches three of the six beasts disappear.
Continuing to battle they ultimately make glass
dust of the final skeletons, a whirlwind of glass shards slicing bared skin as
the skeleton falls the other two adding their residue to the whirls.
As soon as the last skeleton is crushed, the
golden tablet that fell to the floor ‘liquefies’ into a puddle of molten gold;
the globe’s light diminishes and a new tablet materialises on the podium.
Wik moves to take a look at the podium.
Morgan moves toward the Cloaker’s (the bat-like
creature) exit, the west door, exiting through.
Ooma asks the newcomer, “Did you see where that
thing took our friend?”
“Down the hall,” his deep voice rumbles as he
turns and follows Morgan. Ooma follows him, in the hopes of saving Ichabod. A
cave in, about thirty feet down the hall, frustrates this attempt. A mountain
of rock and debris clogs the corridor.
Meanwhile, back in the other room, Wik stares,
puzzled at the new tablet. The language an enigma to him.
In the hall, as they ponder their next move, his
light bathing the area brightly, the newcomer notices the severe injuries to
the party, and utters, “By the grace of Pelor.”
Both Ooma and Morgan notice their injuries
disappear. “Thanks!” “Oh, wow, thank you!” they both utter, surprised and
grateful for this kindness.
Morgan half-heartedly pokes at the pile of
tumbled rock with Ichabod’s staff, then plants the staff in a crack, as a
tribute to her, while Ooma wonders if they should go after her.
The newcomer looks at her, his face a big
question. “Go through solid rock? I can’t see how.”
They nod, turn and return to the room they
started in, Morgan taking one step before returning for the staff, the glow as
he grabs it, pulling it from the crevice, missed by all. He shrugs, following
the others, “Well, we did everything we could.”
Arriving in the room, Ooma, seeing the cooling
gold, decides to gold-plate her mace, dipping it into the still liquid puddle,
adding a unknown plating-strength to her future swings. She looks to the new
comer, finally having time. “Hi, I’m Ooma. You are?”
The tall newcomer, not removing his armour
replies, “Hello, I am Martonis of Pelor.” He adds confusedly, “And I don’t have
any idea where I am. I entered a tavern, used the privy and here I am.”
The snickers are soon joined by a chorus of, “Welcome
to the club.”
Morgan ventures, “I don’t suppose you have any
flasks of ale or drink?”
Martonis smiles, “I have rum.”
Morgan wraps his arm around Martonis’s shoulder, stuttering,
“My new best friend.”
Martonis searches his bag, handing a bottle of
the fine liquid refreshment to Morgan, whose eyes light up. “Enjoy.”
“I will. Thanks! And thanks for the heals!”
Wik eyes the contents eagerly. “And you, young
man,” Martonis intones icily, “if I catch your paw in my belongings, I shall
not hesitate to lop it off.” His eyes cold as he stares through the visor of
his helmet.
Wik laughs the warning off, his eyes eagerly
dancing over the newcomer’s belongings. "By the way, thanks for healing me."
The party chooses to take a few minutes and drink
some of this fine rum. Wik reminds them about the new tablet on the podium.
Ooma is looking around the room, Martonis following as she searches; Morgan
collecting some of the glass shards.
Martonis locates a lever on the north wall; next
to the sliding door the skeletons exited, or entered, from, and calls everyone
over. Wik, hearing ‘lever’ looks up from the tablet, “Can someone read this?”
he asks, as he hustles over to the lever to look for traps. In the meanwhile, Morgan
moves to the tablet, scratching his head, unable to decipher it.
Morgan reaches forward and starts to turn the
tablet upside down. As soon as his fingers touch it, an audible click sounds,
and the door next to the lever Martonis is standing beside slides back and
three Obsidian skeletons march out, their eyes glowing embers of red.
Morgan, though startled, resets the tablet and
dashes through the door, only to become lodged in the sliding mechanism, the
pressure nearly slicing him in two before he is able to extract himself falling
back into the room with his companions (tearing his pant leg in the process),
but not before getting an ominous view of the interior of the room: row upon
row upon row upon row of Obsidian skeletons, their eyes black lumps of
charcoal.
The heroes plunge into attack mode, Father
Martonis turning two of the skeletons, making them easy fodder for our hero’s
weapons and attacks. And, easy pickings they are. Quickly our group drop the animated
glass cages, the whirling vortex of glass angrily spinning before petering out
and dropping shards of glistening glass back onto the stone and sand surface.
Ooma, breathing hard, turns and looks at the
tablet, giddy as she discovers it written in Dwarf! Wik moves about the room,
his powers of observation enhanced by the near death experiences!
Ooma’s voice booms, speaking aloud the words
written on the tablet:
The
larger I grow
The
less that you see.
Squint
all you wish,
When
surrounded by me.
I am what?
Silence descends as the party pauses, puzzling.
Wik turns back to the stone walls, walking
slowly.
Ooma breaks the silence and confers with the
group about the answer to the riddle as Wik moves around. They ponder and rack
their minds. "Sun?" "Sandstorm?"
Wik pauses before a panel in the south stone wall, near the west
corner. Tilting his head he touches the raised panel and it slides sideways
revealing a series of neon-glowing keys. The colours, aligned from left to
right: green, red, blue, yellow, black and white. He mumbles that he's, "found something here."
Wik looks for tricks, traps, or instructions.
Nothing appears. Without hesitation, or conferring with the others, he reaches
forward and turns the key corresponding to his favourite colour; red.
Ooma calls, “Hey, hey, one riddle at a time here!”
“Too late,” Wik glances over his shoulder. A
click from the key brings forward a red ooze slithering in through a tiny crevice
between the floor and the stone wall. The party groans in horror, as the
puddle, about a foot in diameter shimmers on the ground.
Ooma, still over at the podium shouts out the
answer to the puzzle. “Darkness! I think the answer is darkness. Final answer.
Darkness.”
As the word ‘darkness’ leaves Ooma’s lips, all
light sources (candles; torches; lanterns; light spells) snuff out; the only illumination
are the eerie radiant red lumps of skeleton eyes.
A sweet odour begins to fill the room...
Will our party be here next week? Will they be suffering some
gaseous malady? The ooze? The radiant skeletal eyes? Maybe, next time,
discussion before action...? Or not... :0)
o0o
XP: 2100 XP each. EXTRA-XP for those who write a story (with
the Tavern at its centre...); journal entry (of usefulness); or an insight into
their character’s back story... 50xp x character level, for one entry per
week...
(without artistic liscense, (you know, the way things REALLY
went down): https://youtu.be/FsNumpA5dzw)
o0o
thinking about glow-in-the-dark moss...
fledgling Dungeon Mistress,
khrys...
~*~*~*~
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