This Is The Legend As It Has Been Gleaned Thus Far...
Reigning in her
massive white stallion she peers into the thick fog. Its swirling ghostly-white
mist creating intimidating shadows out of the ancient gnarled woods.
“The wagons
crossed here and camped at the edge of the woods. They can’t be more than a day
ahead of us. Two at most. We’ll catch them if we go through the forest instead
of around,” the scout announces, climbing back on his raven-black mount. “Hush
girl; you can smell adventure, can’t you?” He strokes her long neck.
They look to the
lady, sitting high on the white stallion, her shimmering iridescent dragon
scale cape covers a glittering silver chainmail vest and a thick skirt of soft,
supple goat skins decorated with emeralds; topaz; pearls; rubies; sapphires; in
a pattern of flowers bursting into bloom. The skirt is worth a king’s ransom in
gold coins; the cape is priceless.
“My lady?”
Her twinkling
amethyst eyes gaze upon the young face of her tracker. She tilts her head and
her musical voice questions, “Which of the seven carriages went through the
wood?” Her gaze returns to the impenetrable line of sentry-like trees, their
branches sweeping along the ground.
“My lady?”
A smile brightens
her face. “We will go through the wood.”
“My lady? T’is
not safe. Not as the sun sets and the moon rises. Look, even now it comes,” her
mage implores.
The small band of
mercenaries turned to his pointing finger; the silvery glow of the moon
creeping over the distant hills. They turn back to their Lady.
“We will go
through the woods.” She pats the pouch hanging from her neck and snaps the
reigns, her mount obediently moves forward into the shroud and is quickly
swallowed up.
“My lady?” the
less confident mage gulps, swiftly clicking his tongue and urging his beast of
burden forward, following the Lady’s chosen path. The assembly of spies,
thieves, soldiers-of-fortune, knights and squires moves with her. “Orcs! Can
you imagine? It was bad enough when she allowed dwarves to join us,” he
continues to mutter.
The scout’s horse
clip-clops quickly and is gone from sight; he is responsible for their fortune
or misfortune as they now traverse the mythological laden Obsidian Blackwood
Forest.
“Why is the Lady
so stubborn?” he questions as he skilfully negotiates the narrow corridor
between the insanely tall and viciously twisted Obsidian Blackwood and the
equally nasty Devil’s Thorn underbrush, the light growing dimmer.
“My lady, we must
stop and rest. The Blackwood grows too thickly to continue in the darkness,”
the scout implores.
The cool air
moves around them as if seeking to smother. “Very well,” the lady consents.
“Set camp.”
She smiles; her
eyes perceive the small creatures darting through the branches and along the
smooth, Obsidian stone-like trunks. “Imps,” her lips curl downward. “A Wizard
is nearby.”
In her modest
tent of blue silk drapes with white tassels, a low fire burning in the brazier,
she perches on an eiderdown pillow; her legs crossed her wrists lightly resting
on her knees. She has stripped and sits nude, meditation rejuvenating her body,
mind and spirit as the others sleep.
A small sound
slices through her peace like the screech of a gull over a scrap of food.
Instantly alert, her mind opens as she stealthily uncrosses her legs and comes
to her feet. The almost soundless grunts alert her it is not a wizard she
faces, but a Warlock. Her stomach churns with fear.
A small shadow
crossing the tent’s entrance spurs her to tug a tunic over her figure. ”The
pouch! Where is it?” Her mind stalls as she panics.
The curtain
begins to pull back and faint light from the moon passes through. She spies the
pouch on the small pillow next to her things.
The figure steps
into the boudoir and in the time it takes his eyes to adjust she lifts her arm
and hurls the fire shards she clutches in her hand. He is dispatched without a
sound.
Leaping forward
she gathers the pouch, flinging the lanyard over her head. She snatches her
dagger, and the hollow-handle staff she must protect along with the pouch, and
hurls herself through the door and under the cover of the unforgiving trees.
She is horrified
at the carnage. Her party lies sliced to ribbons, their heads mounted on the
wickedly long spikes of the Devil’s Thorn. “Oh mercy, mother mercy,” she
breathes, tears filling her luminous eyes.
She brings her
feet up under her as she rises lithely. She is only a level one sorceress,
barely knowledgeable at all; only just learning to control her gifts – these
Imps; these warlock’s toys have killed her friends; her protectors.
A rage burns
within – they will pay. She moves confidently to the inferno in the centre of
the camp. The chatter ceases as the Imps watch, curious and appreciative, their
black eyes reflecting the flickering light, their smooth, pale, leather-like
hides quivering as she removes the tunic she slipped on earlier in her rush.
Her golden curves glow in the glittering flames. The Imps draw closer,
mesmerised by her flowing locks and honey-coloured skin, their thick furry lips
curving, revealing fang-like teeth. Imps are known to enjoy their baser
activities.
Turning and
swaying seductively she beckons them to come closer, dazzling them with her
beauty and voice; the song she weaves haunting their minds, lulling them to a
peaceful state.
As she senses
their numbers within the circle she clenches her hands tightly and spins once,
twice, thrice! She flings open her hands and liquid flames burst forth lapping
the pelt of the Imps scorching their pale hides to a blackened misery; their
screeches deafening.
She drops and
breathes deeply. A minute no more. The sounds of their death silenced. The
forest ceases whispering.
She stands as a
new sound, the sound of the Veran
reaches her sensitive ears. A deep panic fills her and she rushes to gather her
tunic and skirt; her cloak and boots. She pulls them on snatching her dagger
and staff as she runs lightly to the pens. Sadness washes over her when she
reaches the paddock. The animals have been slain. Their bloodied carcasses
filling the air with the stench of copper.
“I will avenge
you my brave friend,” she vows, removing the ornate bridle, turning and walking
silently into the wood disappearing into the dark, menacing forest.
She can hear
their steel-like beaks snapping and tearing at the flesh of the animals as she
stealthily runs along in the pre-dawn darkness. The reverberation causes bile
to rise in her throat; she refuses to acknowledge her companions are probably
also part of the buffet.
The feast is not
enough and she can hear Veran flying low overhead as they search for her. They
will not be so easily fooled by the sight of a naked Elf. A different battle
will need be fought.
They are closing
in. Their beaks and claws snapping the brittle Obsidian over story, raining it
down upon her, slicing her soft skin. They can smell fresh blood, their carrion-appetites whetted.
She pushes
forward, her keen eyesight and hearing aiding her. She slides to a halt as the
close-knit trunks give way suddenly to a wide thicket. The creatures have
beaten her here.
The small
clearing drives the red-feathered winged creatures into frenzy, swooping
downward and gliding dangerously close to her as she stands at the edge of the
copse. Moving around the closed circle, she stops suddenly as she spies a
corridor through the grove.
The Veran scratch
her limbs as she dives through the opening rolling into another orchard. This
one twice as large as the other. She looks around, frightened, but no Veran
have followed through, or fly overhead. She sighs in relief.
Her eyes and ears
quickly determine she is alone. She stands and steps forward, her foot snapping
a branch. She freezes. Nothing comes at her, so she continues moving forward
into the clearing, cautiously. A thick, unnatural fog reflects daylight.
Suddenly, she rubs
her eyes. The mist is dissipating and, in the centre of the clearing stands an
enormous stone and wood Tavern! She moves herself forward and enters slowly,
closing the heavy wooden door and walking into the large open space.
“Hello. We’ve
been waiting for you.”
She jumps and
spins around, her hands closing around her weapons tightly. “Who is there?”
A soft laugh
echoes in the large room. “We are the Inn Keepers. Imprisoned here by the High Priest of the Great White Tundra many
centuries ago.”
“But you’ve been
waiting for me. Why?” She continues to peer about, her sword drawn, her staff
swishing.
“You are carrying
the Winter Queen’s gems, the Jewelled Hollow
Staff and the Jewelled Dagger.”
“But they’re not
mine. They belong to Diamond, the Winter Queen.”
The eerie voice
continues, “The legend says a young sorceress will end the Spell of Night that keeps us bound forever,
innkeepers of the Tavern. The legend claims the sorceress will have the gems of the Winter Queen, the Dagger of the Spring
Daughter and the Staff of the Summer Son.
The Sorceress will use these to free us from our bondage before the Veran find
the opening to the Tavern, and the location of the foul Night Creatures cave."
“What happens if
they discover the openings?” the sorceress asks, peering about, still trying to
locate the source of the voice, unsure she wants to know the answer.
“All hope will be
lost. We shall never be free and the deadly Night
Creatures will be released from their cave at Yismre by the Veran to wreak chaos and death.”
Another
dis-embodied voice joins the first, “We have obscured the opening to the
thicket, but I fear the Veran know you carry the treasure. You hold the key. It
is only a matter of time.”
“What is it you
want?” she implores, her voice high.
“To be free.”
“Free? You’re
like, what? Phantoms? Ghouls?”
“Spirits without
a resting place, if you please.”
“Whatever. And you want me to just hand over
the Winter Queen’s stuff?”
“Oh goodness, no!”
“Well, that’s
good. Then what?”
“We need you to
open the portal in the cellar, enter and bring us the Firestone that is hidden in the depths.”
“What? You want me to go looking for some rock? I have duties and a responsibility to
safeguard these items and return them to the Queen.”
“You can refuse,
of course; it is your choice, but, dear child, the Veran can smell you, and I
fear they may have been bewitched.”
“So if I refuse I
risk being pecked to death by those over-active Peregrine turkeys out there?
What do I do with this rock, this Firestone?”
“Bring it here,
into the great room.”
The young
sorceress recalls a folklore, relayed as the children sat around the fires
before bed, the Shanachie spinning tales
to entertain the families in hopes of having food and shelter with those she
entertains. The Mysterious Tavern legend was whispered almost reverently. Had the young sorceress just discovered the Tavern?
Were the tales true? Would she now earn the praise and riches for solving the
riddle that drove some to madness?
The great room
sports several round tables with chairs leaning against them. It houses an
enormous bar along the back wall with a mirror to reflect the room when the
bartender’s back is turned. A slight breeze through open windows moves the
stifling air. The room has a peculiar odour, stale booze mixed with lead and
cigar smoke.
The young
sorceress nods, making her decision, thinking of the fame and glory this will
bring. “Where is the portal?”
“In the cellar.
Go through the door on the side of the fireplace, down the stairs and in the
room to the left. Ignore the other doors, they do not concern you. Enter the
room and go to the north wall where you will see the outline of a fireplace.
Read the words written on the wall aloud; step inside the opening, turn around
and feel along the top lintel; you will feel a smooth stone. Remove it and
return it here, to the Great Room. We shall do the rest.” The scratchy voice
coughs tiredly.
The young
sorceress nods slowly, her eyes dancing, “I will do it!” she declares, moving
toward the small door to the cellar. “The first room to the left?”
“Yes, my child.”
The voice urges eagerly.
The sorceress
goes though the cellar door onto a deep landing, the walls of which are covered
with pigeon-hole niches filled with bronze statues. She starts down the steps,
pausing briefly. She looks back, then down into the darkness. A sense of dread
steals over her and she tries to shake it off. Her fingers close around the
pouch, her other hand tightening around the staff.
The words of the
antiquated, shrivelled Sorcerer, her guide, flowed in her mind:
"Do not lose this. It contains far more power than the world can ever wield. It must be placed into the hand of the Queen herself. Failure is not an option. We must prevent the seal from being breeched. I would go myself, but the threat of assassination of the Autumn Wind keeps me here. They will not suspect a fledgling. Guard it with your life. We will send you with an unconventional guard and we will send out groups of hunters to confuse the enemy. Watch yourself; trust no one. The components must reach the Queen. The Wheel must not stop.”
The sorceress
stands in the darkness, her eyes adjusting quickly to see the small bugs that
scurry and cobwebs that hang in the unused passage. A swift decision sees her
remove the pouch and place it in a niche behind a bronze statue of a dog
closing the glassed door carefully, setting the staff on a rail running above
the niche, before continuing her quest.
The Firestone is
just where the voice of the old lady said. The sorceress draws the stone down
and gasps at the heat it emanates. She secures it under her cloak and darts
back up the stairs, grabbing her staff and hurries through the cellar door to
the main room.
Three wavering
ghostly figures stand shoulder to shoulder in front of the fireplace. The young
sorceress gasps, startled, nearly dropping the stone and her staff.
“Sorry to startle
you my child. We can only hold these forms for a brief period,” the one
explains. “Did you find the stone?”
The young
sorceress holds the stone out to them. Their excitement seems to reflect light
from the stone’s interior and she feels it grow even warmer.
“What do I do?”
she asks, enthralled, her pulse seeming to beat with the stone, giving it a
life of its own.
The three step
forward and clasp the stone, their alabaster-fingers bony and ethereal. The
sorceress can feel the wind gusting and hears their guttural uttering’s as the
three waver, their excitement growing.
She glances at
the ghosts, questions filling her violet-eyes.
The Firestone
drops from her grasp. Her staff falls next. “What is... what is happening?” she
looks at the three as they shimmer and rustle.
“NO!” The one
spectre shouts. “Where is the pouch, girl?!”
“Oh, dear lawrd!”
one ghost who hasn’t spoken yet cries.
“Girl, the pouch?
The winter’s Queen’s pouch!?” her voice grows dim. “The pouch!”
“What is
happening?” the frightened sorceress screams noticing her body becoming
transparent. “What is happening!?”
The ghostly
figures are fading. “The pouch. We need the pouch!” Their words ring in her
ears as they fade to emptiness.
“NO!” the
sorceress screams, frenzied.
“The pouch!” she
runs to the door and tries to grasp the handle. Her transparent fingers cannot
hold material items any longer. “No!” she screams, dread and tears rattling her
frame. She panics, frantically grabbing at the handle until she stumbles and finds
herself on the other side of the thick door.
Frightened, she
realises, as a ghost, she can now vaporise and reappear in a different place.
She also understands her feet no longer touch the floor.
“The pouch?!” she
returns to her original task.
“No, no no no!”
she cries frustrated after hours spent trying to dislodge the statue and claim
the pouch. Attempts to vaporise and reappear prove useless. The space needs to
be large enough to accommodate her actual physical form. “I don’t have a
physical form!”
Days; weeks; months; years; decades;
millennia pass, the time means nothing
to her form, she has frozen in time. She grows doubtful anyone will ever
end the spell she is under; so few ever enter the Obsidian Blackwood Forest
anymore. Those who do have remained guests of the tavern for as long as she,
never aging.
She tends the
Tavern, sweeping and dusting, learning of many secret hiding places filled with
wonderful treasures. She also discovers some etchings which allude to the
possible failure in reincarnating the original ghosts.
One secret she
must locate still eludes her. For, even by holding the pouch, so much time has
passed (the etchings show) she will need the Malachite
Ring of the Winter King, Zoisite for the spell to be broken. She does
not know the location of the Winter Palace of
King Zoisite; however, there is a parchment hidden among the many she
has seen in the walls of the Tavern. She only needs to discover the
parchment-map to learn the location.
The dagger and
staff now rest behind the bar on a shelf above the mirror, along with the
Firestone.
Discovering the
ability to hold her form solid, by accident as she reads through some of the
scrolls. The spell can only be used infrequently for short periods of time, up
to 24-hours, as it exhausts her energies to near death.
Washing the
leaded-glass panes of the tall windows, she hears voices and runs into the
Tavern to the upper floor. She looks through the upper windows and spies
movement through the Forest near the path. Her heart leaps.
Casting a ‘Detect
Magic’ spell over them, she is pleased with their curiosity as a glow appears
about the secret opening. She watches until they turn along the invisible
corridor.
“Maybe these are
the brave souls who can solve the quest and reincarnate me!” She rushes to the
ground floor to greet them. Bitter tears and disappointment follow as those who
enter are not able to end the curse, these are mere adventurists.
She needs the
parchment and the stone to reverse the nightmare and release her to the fates.
0o0
The legend grows
taller and the rewards grow larger as the tale is passed from troubadour to
troubadour; spun around rapt listeners as winter winds keep them inside the
warm Public House. This troubadour has crashed through the doors of the pub
during a fierce storm, keeping them all inside the stuffy environment.
“In a copse in
the centre of the Northern Obsidian Blackwoods forest. Energy seems to emanate
from a building; a Mysterious Tavern. Both evil and good energies,” the ancient
minstrel spins the tale. “The Tavern’s roads, (tracks, really) lead through the
Obsidian Blackwood Forest in a winding, treacherous path barely wide enough in
some places to allow a single carriage to pass.” He pauses to allow the dangers
to instil in the children.
His voice
resonates in the silence, “Most seekers pass right by the well-hidden corridor
and find themselves hopelessly lost in the unforgiving frozen forest. To those
who are gifted, the path is revealed, still, only the bravest accept."
“Few risk the
magicks of the Order to claim boasting rights. Those who do are quickly tempted
by the stories and lore the Inn Keeper spins, and few resist the temptations of
the fabled reward.”
The minstrel
inflects a pleasant voice of the Inn Keeper, captivating as he speaks, intoning
a female, “Somewhere in the Tavern’s walls lies
the incantation that will free me and close the portal to the cave forever.
This is the quest for the tempted; for with the FireStone and parchment is rumoured to be a
great treasure. Unfortunately, the tavern is unforgiving and holds its secrets
well.”
He pauses and
lights his pipe, “For a thousand-thousand-thousand years the brave; the
adventurous; the desperate, straggle into our now bustling city, one-at-a-time
or groups, in their search for fame, wealth and glory. None have succeeded and
all have perished in their fervour. You see, none but three has ever returned
from their ill-guided journey.”
“The tale is
avowed true by three well-respected scholars. They warn the grip of the
treasure holds so tight you can think; dream and imagine nothing else.
“One day the door
to the Tavern opened wide to bring another visitor, and they tripped, or were
pushed, out. Once outside the spell broke and they, each one of them, ran until
they reached our town. Went mad they did.
Yabbering on about ghostly apparitions; noises and the occasional visitor
disappearing.”
“Those who enter
the Tavern are said to be greeted by the young Inn Keeper, seductive and
accommodating, none are aware she will seal their fate. The animals say she
casts a spell that is so subtle you are enticed to stay the night, just one
night, and are forever company for the sorceress, goaded to find the lost
scroll and release her, and the others, from their prison.”
0o0
Will You Accept the Quest and Help the Sorceress to Escape
Her Prison and Protect The World from The Night Creatures... or worse?
The Quest Begins...
FLEDGLING DUNGEON MASTER,
khrys...
khrys...
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