Where have the people gone...?
The near-soulless
forms of the weary workers fill the Tavern as dusk approaches. My Lady,
rested, welcomes them back – bowls of stew, thick slices of coarse bread,
chilled tankards of Meade.
Her finger to her lips as she motions the other adventurers to
quietly move about the sleeping trio. Questioning, they
eye the apparition of My Lady, who smiles. "They must have imbibed in some of Ted's new
Meade."
The servers are
back, along with the bartender, who cheerfully serves your drinks and anxiously
watches the time. As the sun’s rays begin to darken, the crowd disperses, off
to the facilities: “Bloody marvel, they is!” one searcher, Gwenth, exclaims to
the next in line, who nods her head vigorously.
“Amazing
contraptions! Imagine, a WC indoors!”
Quickly, wasting
no time as dusk closes in, everyone locates their space, lays down and soon
only rhythmic, raspy breathing, (and other, odious gases being released), fills
the large Great Room.
As we near
morning, spending most of the night in peaceful rest, a shimmer and the crackle
of lightning vibrates, causing visible ripples in the sound-barrier, but only
the sound of a blade being sharpened is heard by the few who hear anything at
all.
Wik brushes off
the sound, his hand rubbing at his ear as if an annoying gnat is buzzing. “I
should have used the gnats,” a bodiless voice utters. Floating near the
sleeping Wik, she zaps him with a light bit of frost.
“I take it I have your
attention?” she mutters as he lifts his head.
The flashing
sparkles that have been distracting him for the better part of the day shiver
and take form. Wik’s eyes widen as he watches the three individual blobs, morphing
together bearing a silhouette similar to the Lich, Cytwris, who guided him, and
opened the path to, the Tavern in the first place.
Croaky, rusty
sounds float to Wik. “Do you have it yet?”
Belligerently Wik
snaps at the powerful Lich, "Of course not you idiot!"
Cytwris responds
with a low level jolt of frosty cold, chilling Wik, “I’m in no mood for jokes
Elf.” The Lich points her finger toward Wik again, and a thin ray of frost
speeds toward him stopping at his nose. “Remember our agreement,” her thin
voice demands before Cytwris disappears with a SNAP of electricity as the
shimmer loses viscosity, returning to insubstantial silvered dust-motes
floating toward the upper floor.
Wik watches her
go, stretches arrogantly, moves to a leather covered bench in front of the fire and
lies down.
Wik's eyes are
not yet closed when he notices several small, dark forms scurrying from the
cellar door. Common rats. Disease ridden, lice covered,
rats! They are dashing from the cellar doorway.
Ooma and Jahlo,
peaceful looks on their faces as they entertain intriguing dreams, suddenly
rouse as a rat runs across Ooma's abdomen, digging its long claws into her soft
leather armour, before leaping to Jahlo's chest, and continuing its headlong
run off and down the hall!
Screeches and
shrieks are filling the air as the rats dart over those sleeping on the low
pallets in the common slumber room, rudely-awakening adventurers in a frenetic
alarm that soon manifests into a screaming horror as shadows flutter from the
cellar, swooping and increasing the mass panic.
Wik and Ooma
recognise these winged creatures, and their high-pitched call, as bats.
Harmless, except for the occasional rabid one.
Wik, Ooma and
Jahlo immediately begin to attempt to dispatch these creatures, swinging axes
and blades at them. Jahlo, abhorrent to killing living animals, casts a
spell that calms the ones in his reach. They are not charmed, merely calmed, and
continue scurrying about the formerly spotless Tavern.
The Adventurers in the
Common Slumber Room are acting like frightened children, squealing and running
from the winged, swooping bats and kicking at the alarmed rats.
Our focus travels
to the copse, as My Lady stands in the window of the upper floor, looking
down. "Lovely! Now we only have need of a Cleric; we must be sure to avoid those higher in the clergy."
Entering at
different points of the coppice, almost as if on direct lines with the points of
a compass, East and West, two hearty strangers face the Mysterious Tavern.
Moving suspiciously, they step toward the building, each wary of the other.
They pause and
hail, raising their arms in a peace gesture.
The larger
Barbarian looks down at the delicate Sorceress, "Hail there! Are you too, on a journey?"
"I am, I've
come to the Tavern for a meal and a rest." They proceed with small talk
for a few seconds, introducing themselves.
"I am
Tessalia, the Sorcerer."
"Pleased to
meet such a delicate flower as you, I am Roland, the Barbarian." His broad
smile eases the trepidation Tessalia has been feeling.
Suddenly the
Barbarian, Roland, cants his head and moves toward the doors. "Sounds like
a ruckus going on in there. Might be a good idea for you to wait out here while
I check this out."
Tessalia frowns,
thinking to herself, "I am a Sorceress, I can probably take care of myself
better than this hulking brute!" Still, before she can say anything,
Roland has pulled open the doors and entered the building, the door closing
behind him leaving her to debate the acumen of remaining outside - for now.
Pre-dawn light
fills the eastern facing room, as, un-noticed, an adventurer enters.
Roland sees, when
he slips through the double-wide entry, black fruit-bats, swooping; diving from
the vaulted beam ceiling, causing more confusion than actual damage, and rats,
swarms of them, their fear evident as they race around, snarling and nipping at
anything moving; like they are trying to escape a sinking ship.
To the back of
the large white-plaster walled room, can be seen the kitchen entry and further
along, the common slumber room. The formerly slumbering guests are hollering,
dancing about; kicking at the vermin. General mayhem.
By the enormous
brick fireplace, the embers burned low, a sturdy door stands open and more of
the critters are erupting from there, ignoring the west half of the Tavern and
running into the eastern side.
The candles in
the chandelier overhead have not been lit yet, and so swing as dark, menacing
shadows emulating bats. Five pillars stand, dotted about the Great Room, sturdy
and round, holding up the upper floors. A few of the bats are circling the
high, peaked ceiling and some of the rats scuttle up the curve of the open
staircase.
The door bangs
shut behind Roland and he jumps into the fray enthusiastically, swinging at the
creatures, dispatching one from its head, earning a reprimand from our Druid,
Jahlo, who is freakin' out with everyone slashing and killing the rats and the
bats.
“Hey, ho! What’s
everyone doin’! Without reason you’re killing these harmless creatures!” No one
pays him any mind, and Ooma nearly knocks him down as she swings her axe
mightily popping the head off another rat!
We watch as the
carnage continues while, Jahlo, ducking and frowning, manages to cast his
spells and gather a further number of the frightened rodents slow, calming
their frenzied motions, but still run around seeking food or shelter or escape,
no one is sure, and curiously, no one thinks to seek the raison d'être...
Roland, the
Barbarian, spies the open cellar door with the varmints scuttling through, and leaps in an attempt to shut it. He
is baffled when Wik leaps and blocks his path. The two stare frostily at each
other for a moment, before bats plunge toward them. They both swing and knock a
Chiroptera to the ground, breaking it's skeletal frame.
The battle
persists, frustratingly, as the Heroes are bitten and scratched repeatedly.
Jahlo, in his attempt to keep the creatures safe, manages to get bitten into
unconsciousness.
In the meantime,
the wide entry door opens and a curious sorceress enters, immediately weaving a
spell as the rats surge toward her. She manages to blind a goodly number of them before the
rest flee to the kitchen.
The battle wages
in the kitchen and a great number of the rats and bats retreat to find the
stairs and scamper away to the less inhabited upper floor.
With some mighty
swings and fearful lunges, the party finally manages to dispatch the remaining
rats, and bats, two of which (the bats) lay twitching on the floor until Wik,
gathering them to him, spends some time in prayer and offers them, as a gift, to his Gawd.
The party
assesses damage, and Jahlo, awake now, although weak, chooses to rest and allow
his health to increase. The remainder of the party, in need of some mending,
resignedly agree. Wik goes off and prays to his Gawd again, while the others
chat with the much calmer migrant-adventurers (the ones who disappear every few days...) – eating and drinking; fortifying
themselves for the journey ahead.
After an hour, to
which Jahlo reports feeling better; the rest of the group has tended to
their wounds and filled both their bellies, and refreshed their minds, are
eager to continue this quest. Ooma and Wik have explained their reasons for
being here and have ascertained that the newcomers would enjoy a good adventure
and request to join them, inquiring about the quest.
Mt Lady wavers
before them, praising their efforts at dispatching the rats and bats. “The ones
in the upper floors will not be a bother, for now.” When asked of the quest, My Lady gets all flustered and embarrassed.
She stumbles as
her words trip over themselves.
“I’ve asked these kind souls to help me find
the FIRESTONE. It is the key to my release. Without it I am trapped here, as
are you. I have recently found that there are scrolls that elucidate the
incantation required and the ingredients needed to perform the act. And only
during this past evening did the picture of the FIRESTONE appear in my mind for
only a moment – it has been so long since I’ve seen it. A stone, so red and so
clear, hand cut to the brilliance to rival blue-diamonds or even the richest of
rubies. I am sorry, I must go... please help me. Please find the stone, and the
parchments... please...”
Ooma asks if they
can help dispose of the dead rats.
“No, no, that’s okay. We waste nothing
here.”
A full minute
goes by before Jahlo pipes up feebly, “So the mutton sandwiches I was making
earlier... I don’t suppose there’s much mutton found inside the Tavern.” My Lady smiles weakly before she wisps away again.
A lengthy
discussion ensures. Ignoring the dubious lineage of the meat, they gorge on the
seemingly never ending food. As they talk, mulling over their choices sitting,
in relative relaxation, they hear the massive growl of a large creature.
As they look
toward the sound, an enormous yellow-furred dog, a large, rolling pink tongue
encased with pure white canines; bearing yellow eyes that seem to pierce
through your soul, appears; before they can even take a breath, the dog
disappears, leaving some worried explorers with half-drawn weapons and half
standing.
“What the
freakin’ Sam Hill was that?!” they breathe heavily, sinking back to their
seats, returning to their discussion.
Deciding to
descend the cellar stairs in their search for the FIRESTONE that evening, they
go to the locked cellar door. The lock is now visible and, to Wik's trained
fingers, a pushover, and they soon hear the whoosh of the door opening, the
dank air of the cellar rising to meet them.
Peering into the
stairwell, the landing, and the turn of the wooden stairs forms a dark passage
only a few feet wide. The walls are stone, and smooth.
Listening
carefully before proceeding, some of the group report hearing more of those
"blasted rats!" others, "the high-pitched chirrup of
chiropterans."
One informs
hearing, just faintly, murmurings, but cannot decipher how many persons speak
or, indeed if they ARE persons.
Lighting torches
from the now snapping fire, Ooma, The Dwarven Warrior Princess, takes the rear
guard while Roland, the Barbarian, takes the lead. As they step down the stairs
cautiously, they pause on the landing. A faint outline of a doorway becomes visible
and, as they look closely, it appears to be a shop front! An Apothecary!
Stepping forward, they test the door handle to find it unlocked, and it opens
smoothly.
Striding inside,
cautiously, the small group is stunned to observe a full-on Apothecary! All
manner of ingredients and potions line the shelves, or wait, in barrels and
glass containers, for dispensing into smaller vials or bottles. Skulls and
crossbones sit upon most of the labels.
As the door
begins to swing shut behind them, a bell tinkles alerting the store's
proprietor to the newcomers. Wik, not taking chances, slides his foot into the
door, keeping it open as they all turn towards the voice that presently
materialises from the back room.
"Oh my,
customers! Welcome welcome. It's been so very long since I've had anyone in.
What can I do for you?" A broad-faced, rather squat person jovially asks
as his wide body manoeuvres around the glass displays walking toward the
adventurers.
The travellers
take a second look, they aren't sure if this be a male or female? She has a
chin with the requisite beard, but he has breasts larger than most women! At
his/her comment of not having customers for awhile, the party mutters, "it's
not much bloody wonder, with your shop in the basement of a Tavern!"
"The
basement of a Tavern? A tavern Cellar? Are you daft? Or," as s/he peers
closer at them, "have you perhaps taken too much Laudanum or
Cocaine?"
Jahlo persists.
"Are you telling me that your establishment is NOT in the cellar of a
Tavern? I assure you it is!"
"And I
assure you it's not." The person stands as tall as they are able.
"How would I get any customers in the basement of a Tavern? I assure you
my establishment is on the main road through the village!” s/he replies with
force. “Again I must ask, what drugs have you ingested?"
"Are you
telling me that if I walk out those doors right now I will find myself on the
main road of a village?" Jahlo asks incredulously.
The proprietor
looks at him, and the rest of the group, "Yes." He answers puzzled by
their confusion. "You just entered; surely you must have seen the road,
the shops on either side of it, the commons at the far end?" He peers into
their faces. "I don't... can't think of how you think that isn't a road
out there," he shakes his head muttering, "I mean, turn around!
Look!"
A sense of
apprehension grasps their hearts as they turn. "Oh crap!" Ooma
expels.
"I know I
sound daft, but would you indulge me a moment. May I take your hand and will
you walk me outside that door?" Jahlo asks, willing to suspend his
disbelief for a moment.
"If you
wish." The owner is wanting these strange people out of his shop, and the
sooner the better.
Wik, standing at
the door comments, that, "I am in no hurry to re-enter the village. There
are those that may recognise me."
Ooma suggests
some hair and skin colorants, which the proprietor readily agrees s/he has.
Jahlo strikes a
bargain whereby, if the owner will take him out the door, and allow them the
products on consignment, he will retrieve the 'eye-of-newt' that the Pharmacist
is having trouble obtaining.
With trepidation
Ooma and Jahlo grasp the s/he's hand and they venture out the door. Roland and
Tessalia follow hesitantly. The owner encourages them to look around, to see
the front of her/his shop. They gasp.
S/he leaves them
as s/he goes back inside, preparing a basket of products for them, mumbling to
his/her self that, “I’ll probably never see them again, and that might be a
good thing. Still, if the lad does recover some eye-of-newt, those old cronies upon
the hill will stop pestering me for some! That will be worth the loss of these
items! Now, what shall I place in their bundle?”
Outside on the
side of the road, the adventurers see a few people, horses, and a buggy being
pulled by a fancy looking black horse that was being followed by...
They grasped each
other's arms in fear... What is that... that – that THING!? it appears crafted
of metal! Riding along on cart-wheels with no means, they could see, of
locomotion.
They step back
against the building, even the Barbarian with a distrustful apprehension in his
eyes. The sorceress, Tessalia observes the gleaming monster with a mix of
curiosity and anxiety. Wik stares open-mouthed through the opening. Jahlo
presses back against Ooma, her hands clenching his shoulders as the monster
passes.
"Did you see
that?" the Barbarian articulates, softly, "Those people were still –
alive inside that – that machine!" He shudders.
The Alchemist
hustles to the door, a small cotton sack in her/his hands. S/he passes the sack
to Wik as s/he pushes him out the door, eager to have them out of his/her shop,
"Have a pleasant journey." S/he sighs as the door closes, leaning
against the wood-framed glass. "I will never understand some people."
Our group looks
back at the much different store front than the one they walked into only
moments earlier in dismay. Up and down the street, brick bottomed, wooden
topped structures line the cobblestone paved carriage lane; glass fronts
allowed them to view the displays, or, at least, if they'd walked along they
could have perused the shops, instead, confused, and with Wik quite concerned
with being recognised, they slip into the nearest alleyway, where, smelly,
slimy sewage assured them of at least privacy.
Brick walls
enclose the 100-foot long maybe 10-foot wide space lined with dust bins where a
few sewer rats are scrabbling about the leftovers. They shudder; they had
enough of rats for one day. At the far end a dog and cat chase around, and the
evening sunlight glints to reveal a commons.
Our group,
suddenly feels quite tired. Ooma eagerly assists the blonde-haired, Wik with
the ghastly red, looking more orange, hair colour, while Wik begins to apply
the skin colorant without first reading the label...
Evening is
settling over the village and our travellers choose to rest in the alley for
the night...
The innocuous
alleyway, with nothing more than stink and oblivion to recommend it...
The sun sinks,
delving the alley in blackness, as Ooma asks Wik, "So, how long before we
wash this stuff off?"
0o0
water; water, everywhere and not a drop for bathing...
Fledgling Dungeon Master,
khrys...
*~*~*~*~*
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