Tuesday, September 08, 2015

Knoll...

The quick recap – the party is in a smallish cavern with a low ceiling, rough stone walls and stone debris on the floor. The only exit appears to be the tunnel from which they entered (after killing the young Cryohydra) and echoing from that direction is the mournful cries of something in pain, or anguish, accompanied by the sounds of ice being crushed and flung like monkey poop. The noise is creating small stone and debris avalanches in the cave.

A quick discussion ensues as to what to do. Determining the noise is most likely larger versions of Cryohydra, they check their equipment, leaving the searching of the cave to the Dwarves, Benji and Jahlo.

Benji scratches at an area and the serving ladies note that the rock wall he is investigating doesn’t line up. “This looks like a doorway!”

Initial examination shows a slightly offset rectangular shape about twice as tall as wide. Ooma saunters over attempting to pull, then push the shape, seeing if it will give. Wik checks for secret handles or locks, and finds nothing, so he lends his strength to Ooma, the two pushing at the wall of rock until it gives, opening about a foot exposing a sliver of a pastoral scene.

Green grass spreads in all directions a tall trees grow abundantly. The sounds of birds chirping and water flowing in the distance floats through the opening. Also heard, faintly, is someone, a female, calling worriedly.

Wik pushes the stone-door back giving full access to a woodland knoll. He walks out and looking upward he almost embraces the sky as he wanders farther, pulling his bow and nocking it in preparation.

Ooma follows quickly, enjoying the feeling of the warm sun and the gentle breezes. Turning back she enquires of the serving ladies, “Where are we?”

Shaking their heads, they seem extremely perplexed. “This tunnel used to be a through tunnel. I’ve,” she turns to her sisters, “We’ve, never seen this area before.”

Jahlo senses a small bit of magic that seems to be dissipating from around the doorway as he steps through muttering about condiments... “Let’s find those voices and see if we can obtain a meal.” Tessalia seems weak, and leans on Jahlo as they exit the cave.

They discuss blocking the door open with the remaining pitons before they move forward into grotto. Morgan peers about, seeming relieved he hasn’t spied any red feathers, he turns to the serving ladies as he steps through the door, “Looks like you’re sh*t outta luck.”

The serving ladies shrug and scurry to follow, preferring this over the alternative, as the Cryohydra shrieks and wails.

The party hears the voice calling, much closer this time. The words are muffled but it sounds like, “Merrrrccccyyyy; Merrrrrccccyyyy!” 

As it comes closers still, “LLLLuuuuucccccyyyyy; LLLLuuuuucccccyyyyy!”

Some of the group moves toward the voice, while Morgan hammers the pitons in.

As Wik and Amaril move forward, they hear a small child crying and alter their course towards the sound, to their right. At the edge of a stream a small yard-ape sits holding her ankle. Wik calls to her, learning she has hurt herself, and cautiously makes his way down the embankment to where the child sits.

Benji comes bounding up, quickly assesses the situation, nuzzling the teary-eyed girl eliciting a giggle. “What a pretty doggie,” she chortles.

Ooma moves toward the woman heralding, and leads the woman towards Wik, and the child.

Jahlo touches the child’s ankle to heal her wounds. The lady watches curiously, reaching down picking up her daughter. She smiles at Jahlo. “Are you an alchemist?” Learning that he is a Druid, she brightens. “If you like, I have a shop over yonder. I have some interesting wares you may be interested in? You all may be interested in.”

Ooma asks where they are. The lady replies, “In the Knoll.” Ooma speaks of Triton. “Tri-ton? Nooo, I’ve not heard of Triton. I’ve lived here all my life.”

Puzzled, the group glances at each other. “I’m Ooma, this is Wik, Morgan, Tessalia, Jahlo, Amaril, Ichabod, Adrie, Fequr, Racelette, and that big beast is Benji,” she introduces the group.

“Pleased to meet you.” The lady offers no name.

Jahlo bears down upon her, “What we’re in real need of is a decent hot meal, jah?

She smiles as he takes her youngster, tossing her upon his shoulder, while Tessalia leans heavily upon his arm. “I’m sure I have plenty to share. Simple food, but good and hot. Come with me.”

As they continue walking with the lady, Wik hangs back and hisses at Ichabod, “What did you get from the Cryohydra?”

She smiles, “A few shingles of scale and about ten yards of hide.”

They come to a long house with a door about mid-way along the wooden structure, with windows, evenly spaced on either side. The lady invites them in and sends one of her older children to get some wine from a cellar store house.

She sets a large cauldron filled with steamy meat-and-vegetable stew on the long, hardwood table, while her older daughter sets plates and spoons alongside baskets of still warm biscuits and water goblets. She puts a wine glass in front of each plate as well.

The young child is set in a rocker by the low fire to rest her ankle.

Morgan takes a bottle of the wine, popping the cork and guzzling from the neck, a happy smile brightening his face. The others pour glassfuls from the other bottles for themselves and the young boy returns to the cellar to retrieve more bottles.

While they eat, the lady brings forward a large branch of Holly and shows it to Jahlo, whose eyes brighten as he examines this near perfect specimen. Jahlo teases the woman, “Druid-nip!”

Morgan asks about eye-of-newt and mandrake plants when she mentions she has a shop through the opening. While she goes to search for the requested material, Morgan eyes the eldest boy, “You there! Boy! Go and bring me another bottle of this wine!” he waves the half finished bottle about, sloshing it, as he gives his orders, before tucking it inside his jacket when a new bottle is set before him.

The children continue to stare like only kids will, listening to the wild story that Ooma embellishes as the kids eyes grow huge. The party enjoys hamming it up for the youngsters, winning their trust and approval.

Ooma reaches into her pouch and withdraws a tiny gem for each of the kids, whose eyes grow even bigger as they clutch their own shiny stone in their hands. Oooo and ahhhing, showing the gems to each other.

Morgan, in his drunken stupor, hands the older three children each a rusty dagger from his ample supply. He spews some malarkey about needing to learn to defend their valuables, before turning his attention back to his glass of wine.

The children, in their excitement, completely forget Jahlo’s rule of not running with sharp things in their hands, and run off to show their mum. Jahlo bets that one of the children is going to put an eye out before they leave. Wik takes that bet.

Ooma asks about a washroom and is told there is an outhouse out back. She reemphasises what she is actually looking for is a wash basin, and is led to a small room with an ewer and a porcelain bowl on a dresser with a framed mirror hanging above it. Morgan rifles through his pockets and hands Ooma a sharp dagger, which she uses to shave and make herself presentable.

Wik and Amaril browse the shop.

The lady comes up to Wik and shows him a finely made longbow. “Only two thousand gold coins. I’ll throw in twenty arrows as well.” A little dickering, spending his gems, and Wik has a finely crafted longbow, made by elves for elves. He can feel the power just by holding it.

She turns to Amaril, “Would you like a bow as well, or a suit of leather armour? Or both? Only two thousand gold coins. I can exchange gems, if you have them.”

Amaril barters his gold necklaces and gems, and borrows the final two hundred from Wik, obtaining a sturdy leather, intricately tooled and tanned, suit of armour.

For Tessalia, who upon entering the fresh air and bright-light, fell ill again. The trek across the forest proving too much for her. Jahlo assists her, at the insistence of Edith, on top of a feather bed in a small alcove at the back of the hearth. Edith presents Jahlo with a wand, explaining, "This wand will allow your sorceress to cast Magic Missiles for thirty uses. I’m sure she will be thrilled to have it, only a thousand gold."

For Jahlo, she lifts up a bronze censer, "This is a special construct," she says, "It's called a Censer of Jeffrey's Aid. Place it on a flat surface, recite the words, “Fire and Water, Sand and Air, Steel Our Hearts, Hear Our Prayer,” and all within ten-feet of the censer receive a boost to their combat morale and their fear saves!" She looks at Jahlo. "The best part is it offers a temporary cover, allowing each member who stays within the ten-foot radius while the spell is burns, a bonus to their HP of 1d8+3! Only twenty-five hundred gold coins.”

Jhalo tries to bluff his way around the expense, which the savvy shop keep is wise to, but, knowing her profit is safe, she does lower the cost, and tries to offer him more Holly, for a price.

For Ooma, (happy now that she's been able to scrape the ungainly hairs from her chin), is doubly-pleased to trade in her dulled battle axe for a sharp shiny new Dwarven Battle axe, with an etched pattern on the face of the blade, that seems to be built for her alone! Offering a plus two to attacks has her eager to find something to test it on. Ooma barters a deal, trading her old axe, the cost drops by two thousand gold coins.

Morgan squints at the lady, leaning in, whispering, “I need something that will protect me from magic.” He pointedly stares at Ichabod.

She thinks, “I don’t know if this will protect you from magic, but will this help?” She offers a finely woven shirt of very strong, lightweight chain. "Mithiral, should help stop those scars when you get into battle." He hands her a bunch of gems and she picks through taking the required amount.

Ooma asks if she sells clothing or cloth and is told sadly, no. She receives the same answer when she requests the whereabouts of an Inn.

The shop keep tells them there’s the sealed entrance to a Tavern over by Green Lake when they press for details of an Inn or Tavern. “Weird things used to come out of that doorway,” the little boy mentions.

Morgan, suddenly interested, asks their names. “Lucy, the youngest, Lance, is the eldest, Matthew, is next and then Brenda.” She pats her stomach, “And one on the way.” The lady smiles and says, “I go by Mama, but if you insist, you can call me Edith.”

Jahlo offers Edith five Goodberries, to celebrate her expecting condition, explaining the berries value.

She reciprocates. “For your troubles let me tell you the Tavern door is not sealed tight. We just tell the kids that so they won’t go playing down there. Ever since the weird things started coming through the door, we closed it tight. Remarkable Meade or not!”

She goes on to tell them that the city of Montgomery, in the East, is the direction of the Tavern door. “I heard tell there’s an Obsidian Forest up that way, my husband may know, but he won't be returning for a month or longer.” Only Wik, with his local knowledge skills fleetingly wonders why the children are allowed to roam to the Tavern so far from their home? The thought is ephemeral as they continue chatting.

The party spends the remainder of the afternoon, playing with the children, teaching the children all sorts of fun/naughty tricks. While all the party is outside, Morgan shows Edith the broach.

“Oh my gawds! I’ve seen this before. Look here, have you noticed this? The Venetian Man symbol. Do you see this?” He voice trembles as it rises. “This is a replica of the Wheel of Time! Where did you find this? The value is nearly immeasurable!”

Morgan queries if the broach will protect him from magic. “Where did I see this before?” she keeps trying to remember. “Yes, yes, this will protect the whole world if used correctly. Where did I see this?

Morgan grows impatient, uninterested in anything but the value of the trinket. “Who would know the value?”

“The lady, she would know.” Edith looks at him, “This is worth a king’s Ransom. At least fifty, possibly a hundred thousand gold coins. Used improperly it could spell the end of the existence. It could release the night creatures.”

Morgan, only hearing the woman with half an ear, is disappointed when trying to resupply his rucksack, especially with climbing gear. He does receive three Tinder Twigs, which Edith clearly explains to him how to use. Almost finished, Morgan asks her if she has a pouch filled with an emulsion of itching powder, which, after a few moments of pondering and discussion, is produced. Morgan promptly drops the broach into the powder and puts the package in his rucksack.

Watching that, Edith laughs, “What a clever plan! Lance, go get me another bottle from the basement.” With which she toasts his ingenuity.

Edith volunteers to return the Dwarven ladies to their families when Ooma explains their plight. She seems quite happy to offer this service, and the others seem exuberantly excited at this news.

Ooma points to Wik and asks Edith, “Do you have anything that will turn him back to normal?”

She smiles and shakes her head, “I’ll need to analyse the original ingredients. It will take me a few days, if you’d like to wait or return later, I can see what I can do.”

“No, that’s okay. I won’t take any more of your time.”

Edith offer the group bottles of wine to fill their packs before they set out on their way.

As a final thought for the evening she responds to Morgan’s question regarding the weird things coming from the Tavern door. “Weird flying rats; no, not bats, I know what bat’s are,” she say indignantly. “These were rats with wings.” She shudders, “Unnatural.”

Deciding to remain for the night, they locate suitable spots to bed down for the night. The group finds its restful evening slumber, Amaril, staring at his ring, swears the lady is moving inside the top stone; or are his eyes playing tricks? He drifts off to sleep...

ZzzzZzzzZzz...

o0o

As you have been gifted with an abundance of powerful weapons, spells and the such, there was to be no XP awarded this week... rest, relax, enjoy your storybook peace...

o0o

she was so nice... 
Fledgling Dungeon Mistress,
khrys...

~*~*~*~*~

Thursday, August 20, 2015

Cyrohydra... something to 'cryo-ver'...

As our group begins to awaken, they hear shouts; someone is calling them. Curiously, they peer about, spotting Tessalia, Benji, Amaril and Jahlo in the arched opening on the other side of the collapsed ice bridge.

Learning from the three serving ladies that the only way around would take several hours, a day most likely, the team begins to discuss alternatives.

Carefully lowering themselves, one at a time, they descend into the snowy pit, plough their way through the deep thigh-deep snow, and toss the rope up to Ooma, who, with the aid of the others, lifts the party from the pit, dragging them up onto the icy rocks they have been resting on.

Before they can catch their breath, the ice-covered pool to the North rumbles, and, glancing over the side down into the frozen liquid they can see a large creature pushing up through the ice at a fast clip.

“Let’s haul ass!” Ooma shouts, looking around for the exit and spies a narrow outcropping of rock leading across to the other side and up into the mountain of rock.

The trail is icy and slopes downward, before rising again, causing many of the group to slip and tumble, giving the creature time to catch up, as the group hears the unmistakable expression, “Meat...”

Due to indecision, the creature is able to send an icy blast of frigid air across the path of our heroes, nearly felling the entire group. The beast, now identified as a Cyrohydra, is merely a baby, only two heads glower with scaly light-purple skin. Its breath does less damage than a fully-grown beast, although Tessalia is rendered unconscious, and many others are gasping with the icy-frost coating their bodies and seeping through their clothing.

A mighty battle ensues and, if not for a prudent retreat, and the skills of their new acquaintance, Ichabod, they may have well lost a member or two of their party. The skilled stranger manages to severed the two heads, dropping the beast as the others escape to the narrow tunnel several yards away.

Not unscathed, with gouges and rents in her flesh, Ichabod smiles as she wipes the sweat from her brow and steps forward onto the ice to relieve the beast of its treasures. Hydra’s are well known in her realm for carrying items of great interest, if not value. 


On the other side of the tunnel the group pants heavily as they examine injuries, using plasters and ointment to clean and cover smaller gashes and cuts. They decide after their struggle they are retiring to take a full, long rest, recuperate and regain their strength. While they are resting they may want to appraise some of the gems they have picked up...

They dubiously examine the contents of their packs, wondering if they dare eat any more of the rations they found... They also glance curiously at the smooth-walled cave they seem to have entered. There appears to be no way out except back through the icy path where the hydra lies...

And, mama Cyrohydra has heard the commotion and calls to papa...

o0o

XP FOR THIS WEEK: 450-each character, incl. Benji.

TREASURE DISCOVERED BY ICHABOD: Will be determined by MONDAY, August 24th – if you wish to have a shot at getting your desired item(s), be SURE to post in the journal what you’d most like... get greedy and nothing appears... so choose wisely, and explain (creatively) why your character NEEDS/WANTS this item... You never know what this baby-hydra has collected... 
o0o
looking for another exit...
Fledgling Dungeon Mistress,
khrys

o0o

Wednesday, August 19, 2015

NEVER Separate the Party...

NEVER Separate the Party...

“But why?” you ask.

And so we begin, the party awakening from their ailments, some, not able to overcome the gut wrenching cramps, have chosen to remain in the cavern at the end of the trap’s shaft. The remainder of the party rolls onward...

Ooma, Morgan, Racelette, Fequr and Adrie are at the top of the trap, and Ichabod and Wik are a couple of miles ahead under the cavern, following Ichabod’s staff, they are wandering the curvaceous canyons. Wik pauses, peering intently at a large clump of glowing globs and methodically begins to chip fist-sized chunks off the colourful, glittering orbs, pressing the irregular shapes into his rucksack. Ichabod, slows and watches, a smile lifting her lips.

and...

Due to technical difficulties, which keep requesting the DM ‘restart’ her device, the remainder of this episode is shrouded in mystic and fabrication... As a DM, I can have some fun too...

Sliding down the thick walls of the ‘red-snake’s’ intestines, which, oddly, resemble thick, dark-purple Obsidian, Ooma, Morgan, and the three serving wenches land in a tangled mess in the large, glowing cavern. Righting themselves, they note their companions, Tessalia, Jhalo, and Amaril, sleeping, curled into foetal positions. They recognised the misery that, they too suffered, and decide to leave them sleep. Benji, wagging his tail, rests his large head on Jhalo’s hip, guarding the stricken adventurers.

Discovering that the glowing orbs are actually mounds of valuable gemstone, Ooma smashes them as she walks through the maze of canyons, following the ladies and Morgan, who has taken the lead, gathering the chunks as she goes.

They soon catch up to Wik and Ichabod, and, with all their smash-and-grab tactics, they have alerted several creatures who inevitably make their way toward the group, hindering their progress. True to form, our heroes strike back with interesting results, they kill some creatures, have some creatures run away, and, unbeknownst to them, have their actions watched and, as they continue forward, find their way hampered greatly.

Ooops... said too much...?

They search bodies of those they kill and do not walk away empty handed. Gold and silver coins amass.

As they take a few moments to look around, they spy an arched opening, which, well, they have to go through. And, well, of course it’s another trap. They find themselves watching as Morgan, unable to leap the final step, tumbles, the ice cube they are crossing suddenly cracking and shattering bringing Morgan face-to-face with... a SNOWMAN!

He easily dispatches the creature and then struggles to climb out of the deep, snowy-hole he’s fallen into. Creeping along... the party decides to pause for the night, on an icy bridge, clambering tightly together to fend off the frigid blasts of this ice cave. Ichabod, carefully conserving magical power, conjures a small fire, hovering it in the centre of the group, and well off the frozen floor. A sleepiness overcomes the group and they slip into slumber... waking hours later as the bridge shivers...

“Good morning class, are we ready for another interesting romp in the underground?”

o0o

DM NOTE: I do apologise, I was unable to view last week’s episode, which I rely on for awarding XP and writing this recap, so, for the game held August 12th, please add 300XP. If you wrote in the journal, you may also add an additional 100XP.

o0o
schooling the team...
Fledgling Dungeon Mistress,
khrys...
o0o

Wednesday, August 05, 2015

Rations...

The illness that holds Ooma in its grip, has reached out and nabbed the group with many succumbing to its symptoms. Drowsiness being the unifying factor as each group is forced to build a fire with the materials at hand and hope they can remain vigilant to allow this disease to pass.

They wonder, “Was it possibly the rations?”

The sound of a whistle kettle after the liquid has cooled to wafting through the bellows; a hiss, seems to ricochet off the hard surfaced walls. Ooma, Morgan, Racelette, Adrie and Fequr fight to remain awake, failing miserably. Morgan, who has slurped down a fair bit of mead, has a little more protection than those who’ve not imbibed. However, his eyes are heavy.

Ichabod and Wik are faring the best of all as Icahbod produces vials of pink and blue liquid. She drinks the blue and hands the pink to Wik, who, suspiciously sniffs, then drinks the cherry-flavoured liquid. Minutes later he is asleep. “I’ll take first watch,” Ichabod yawns, facing the direction she can hear noises that evoke a vision of a waterfall rushing over a cliff.

Jhalo, Tessalia, Amaril and Benji are at the bottom of the slide when they are overcome suddenly. Their groans cause Benji to whine, as he snuggles close to Jhalo. The group huddles close, as the sleepiness overcomes them and they rest their weary eyes. They are oblivious to any noises, except the scratching of some moles digging...

The party has taken ill, we shall return next week...

o0o

did NOT eat the rations...
Fledgling DM,
khrys...

o0o

Glowing Globs...

Amaril and Morgan, having landed roughly, from their slide down through the smooth surface, onto a loose rocky surface. Looking around they can see there are hundreds, maybe thousands, of colourful orbs of various sizes, from fist-size up to as big as an average size Dwarf, glowing and giving off a light.


They can see they are in an enormous cavern, with a ceiling soaring overhead.

Morgan, cusses as he ponders there situation.

"What the hell is that?" Morgan kicks at one of the globes, finding that it is a solid rock mass. He may want to examine it closer later, but right now he is busy cursing and blaming Amaril for their misfortune. "This is all your fault! I can't hold on to the rope if you catch me in the trap with you!"

Amaril looks at him, "You're blaming me?!?" And shakes his head.

Morgan, done with his tirade, begins to look around. They can hear noises, like normal noises one would expect in a cave; scratching etc... "Amaril, be quiet!" Amaril looks at Morgan, an eyebrow raised.

Amaril, listening faintly hears Wik muttering, or, it sounds like Wik.

Morgan, peers up the slide and decides to try and climb back up the fifty, or so, feet by pressing his feet to one side of the five-foot wide tunnel and his hands on the other. Perseverance pays off as, with a lot of sweat and scrapes to his fingers, he reaches the trap's lid.

With no trigger in sight, he pounds on the lid, shouting, "Open up, I think I found a trap!"

Wik faintly hears Morgan banging, and shouting. He steps on the trigger again, to open the trap, which creates a downdraft that pushes Morgan back down the tunnel, his shout of surprise alerting all that he is falling.

Wik, sheepishly glances about, hoping no one saw his little mistake. Curious, he moves toward the trap, looking to see if he can disable the mechanism, and with some fiddling and manoeuvring he manages to block the structure's wooden, stone-covered lid, open. Rushing air presses down the tunnel, the opening at the top twelve to fifteen foot wide funnel-shaped opening.

Jahlo hears the wind's rushing, and mentions the sound to Tessalia, the serving ladies and Ichabod, and they make their way down to where Wik is after creating a litter for Ooma, who appears to have picked up an underground bug, hitching the litter to Benji for him to pull. Benji is sure-footed and gentle as he tugs the harness, giving Ooma a smooth ride.

They see Wik on the opposite side of this trap, to the one side is a small ledge that they can use to pass by the trap. Wik waves and tells the group that Morgan and Amaril have gone down the hole. "Can you see if they need help climbing out?"

Tessalia, Jahlo and Ichabod discuss their options. Jahlo shouts down the hole asking if they have a rope or something. Morgan moves back up the tunnel where he is able to see the shape of Morgan way down below as he is able to light a torch. After a few attempts, they manage to toss up Amaril's grappling hook.

Jhalo orders Tessalia and Ichabod to use their magical ability to ease the grappling hook up to the edge and affix it in the ground. Tessalia looks at Jahlo, frowning. Ichabod leans forward, her staff glowing faintly, a smile creasing her face.

Jahlo, observes Ichabod and, from his reverse supine position he looks up at her, "You're not going to do somethin' like go down there are you? 'Cause I'd really like to know that now."

Ichabod nods as she waves her staff, watching it glow brighter as she pushes it toward the hole. "I won't get in your way. I'll help you, but that is the way I have to go."

Jahlo shouts down, "The magic stick says we need to go down the hole, yah."

Morgan shouts back, "I don't care, get me out of this gol' durned hole!" As he tosses Amaril's grappling hook.

Tessalia uses her magical abilities to grab the hook in mid-air, pulling it up to the top. Wik, using his knowledge, secures it to the ground, wedging in the tines, but because the ground is hard he is only able to push in a small bit.

Jahlo orders Benji to pull as he shouts down for Morgan to, "Hang on to the rope! Benji's pulling."

Holding on, barring his teeth, Benji's strength pulls Morgan free of the trap. Tessalia helps Morgan get free of the tunnel.

Because the rope tied between Amaril and Morgan is still knotted, as Morgan lifts Amaril out of the tunnel, quickly realising that Amaril is riding, not climbing, and with much effort, hauls his ass out, muttering, "Man, were you even helping?"

Amaril grins, "Sorry, I slipped."

"Bullshit!" Morgan flops back on the ground. "Ogre crap!" He pulls out his wine skin and mutters expletives at the hole, as he catches his breath.

Wik, astutely recognising that the group probably should follow Ichabod's staff, as it appears to be what is leading them back to the Tavern, and their own time period, announces, "I think we need to go down the hole, it seems to be the way we are being driven."

Morgan definitely disagrees and thinks they should just, "get the hell away from it, get these ladies to wherever the hell it is we need to and get out of this cave!"

"As you wish, but my way is clear. I have to follow this path." Ichabod asks what she's likely to encounter. As Morgan looks at her, drinking, and Amaril motions for him to pass that wine skin over. The two of them recline against the cave wall.

"Wait!" Wik says. "I can't in all good conscious let you go down there alone. Men are supposed to protect the females, so I will go with you."

Ichabod, knowing that she could well protect all of them if need be, smiles, nods and says, "Thank you." She smiles, steps over the swirling winds and is whisked down the tunnel, Wik following a few seconds later.

Amaril is debating following them down. Jahlo hollers after her, "We'll find a safer way down, don't get eaten."

"Don't worry,” Ichabod smiles. Ichabod and Wik are viewing the colourful orbs and dimly lit tunnel. They move forward, following, a path between the canyonish-walls, following the brilliance of her staff.

Jahlo describes the area they've found to the Dwarf ladies, and asks if there's another way down. Fequr follows him back to the trap. "I think we keep going around the curve, but I don't know what this is. I've never seen this trap before."

Jahlo and Tessalia start to pass the trap, but, because they are both trying to pass at the same time, their feet slip, and, hugging each other, they fall to the end of the slide. Benji, yelping, starts to head after them, but both Amaril and Morgan leap to prevent him from taking Ooma with him.

Jahlo shouts, "Unstrap my wolf!"

Amaril hears Jahlo and untie the rope, protecting Ooma, and Benji leaps into the hole, and Jahlo, standing at the bottom, catches the falling animal, tumbling back out the remaining few feet.

Amaril climbs down the grappling hook. The hook releases, and, forgetting he is wearing a rope tied to Morgan, who suddenly feels a strong jerk on his waist as Amaril finds himself hanging in mid air as the rope reaches its end.

Morgan, beginning to be inconvenienced frowns at the rope pulling his waist, drinks another mouthful.

After the initial shock, Amaril quickly unties the knot, and drops down, rolling out to land at Jahlo and Tessalia's feet, Benji moving to eagerly lick his face.

Morgan pulls the rope back up and, in his inebriated state he thoughtfully ties the end of the rope to Ooma, his thinking that she won't be killed this way, as he gulps more of the tasty mead.

Down in the lower cave, Ichabod and Wik are moving slowly through the maze, Wik's eyes widening as he figures out what the blobs of colour are! [DM’s NOTES: WIK, ASK ME!]

Jahlo, Amaril, Tessalia and Benji look around to see which way they should head, calling out to see if they can locate Ichabod or Wik.

Morgan happily indulges in the mead, rifling through Ooma's pack when his skin drips its last, waiting for the group to return.

Ooma is still resting on the litter prepared for her out of the tent parts. The three serving ladies are sitting around Ooma, as they carefully pass the trap's opening, wondering what to do as they eat some of the rations allotted them and wait.

"What is that noise?" Adrie asks, looking to the back of the curved stone wall in front of them...

o0o

FOR THIS ADVENTURE: 200XP, (only because you were so entertaining riding up and down that tunnel!)

o0o

listening carefully...
Fledgling Dungeon Mistress,
khrys...


o0o